| | |
| | | import PlayerControl
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| | | import ItemCommon
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| | | import GameMap
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| | | import EventShell
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| | | import NPCCommon
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| | | import ReadChConfig
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| | | import BuffSkill
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| | |
| | | SendFBEncourageInfo(player, encourageLV+1, ownerID)
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| | | if player.GetID() == curPlayer.GetID():
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
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| | | EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
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| | |
|
| | | else:
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| | | BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
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| | |
| | | SendFBEncourageInfo(curPlayer, encourageLV+1, ownerID)
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| | | #成就
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
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| | | EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
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| | | return True
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| | |
|
| | | ## 添加副本鼓舞buff,一般用于玩家掉线后,在规定时间内重新上线回到副本时重新上buff
|