| | |
| | | import IpyGameDataPY
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| | | import IPY_GameWorld
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| | | import GameWorldProcess
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| | | import EventShell
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| | | import NPCCustomRefresh
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| | | import ChConfig
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| | | import ShareDefine
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| | | import EventReport
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| | | import PlayerControl
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| | | import QuestCommon
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| | |
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| | |
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| | | #---副本配置对应key值---
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| | |
| | | # 任务
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| | | fbMissionID = gameFB.GetGameFBDictByKey(FBPlayerDict_MissionID)
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| | | if fbMissionID:
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| | | EventShell.EventRespons_FBEvent(curPlayer, "cleardevil_pass_%s" % fbMissionID)
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| | | pass
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| | |
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| | |
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| | |
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| | |
| | | def OnLeaveFamily(curPlayer, tick):
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| | | gameFB = GameWorld.GetGameFB()
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| | | fbMissionType = gameFB.GetGameFBDictByKey(FBPlayerDict_MissionType)
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| | | if fbMissionType == QuestCommon.Def_Mission_Type_RunFamily:
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| | | if fbMissionType == 12:
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| | | gameFB.SetGameFBDict(FBPlayerDict_MissionType, 0)
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| | | return
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| | |
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