hxp
2025-05-29 167357e8425d0dc12f41ed5fdfd4d95f2c2a5aaf
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
@@ -32,7 +32,6 @@
import ItemCommon
import EventReport
import PyGameData
import EventShell
import NPCCommon
import FBHelpBattle
import PlayerActLogin
@@ -426,9 +425,7 @@
             
        if star == 5:
            EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, 0, 1)
        EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star))
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [playerCount, star, lineID+1])
        EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
        # 如果在副本中过天,则只给物品奖励,不变更过关信息
        if not isInFBOnDay:
            FBCommon.AddEnterFBCount(curPlayer, mapID, 1)
@@ -496,9 +493,7 @@
    
    star = 5
    EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, 0, 1)
    EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star))
    EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [1, star, lineID+1])
    PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1)
@@ -793,8 +788,6 @@
    #给物品
    ItemControler.GivePlayerItem(curPlayer, exchangeItemID, exchangeItemCount, 0, [IPY_GameWorld.rptItem], 
                                 event=[ChConfig.ItemGive_TrialExchange, False, {}])
    #任务
    EventShell.EventRespons_TrialExchange(curPlayer, costItemID)
    
    GameWorld.DebugLog("宗门兑换成功!exchangeID=%s,costItemID=%s,costItemCount=%s,delInfoDict=%s" 
                           % (exchangeID, costItemID, costItemCount, delInfoDict), playerID)