| | |
| | | import PlayerControl
|
| | | import FamilyRobBoss
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| | | import NPCCustomRefresh
|
| | | import EventShell
|
| | | import FBLogic
|
| | | import FBCommon
|
| | | import EventReport
|
| | |
| | | if playerExistTime < existTime / 2:
|
| | | #这个玩家存在时间过短, 不能触发副本结束的事件
|
| | | continue
|
| | |
|
| | | #副本时间到了, 调用时间到响应
|
| | | EventShell.EventResponse_OnFBTimeOut(curPlayer)
|
| | | |
| | | |
| | | #输出调试信息
|
| | | GameWorld.Log('__ProcessTimeKickPlayer! LineID = %s, openState = %s'%(gameWorld.GetLineID(), gameWorld.GetOpenState()))
|
| | |
|
| | |
| | | def InitGameWorld(tick):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | ItemCommon.InitPyItem()
|
| | | EventShell.DoReloadRefresh()
|
| | | #处理副本逻辑
|
| | | FBLogic.OnInit(tick)
|
| | | #初始化地图时钟
|