| | |
| | | import DataRecordPack
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| | | import PlayerGubao
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| | | import PyGameData
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| | | import EventShell
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| | | import PlayerVip
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| | | import ChEquip
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| | |
|
| | |
| | | PlayerSuccess.DoEquipSuccessLogic(curPlayer, classLV)
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| | | #换装宝石处理
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| | | Operate_EquipStone.DoMoveEquipStone(curPlayer, equipPackIndex)
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| | | EventShell.EventRespons_EquipItem(curPlayer)
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| | | dataDict = {'dotype':'EquipItem', 'desItemID':desItemID, 'desUserData':desUserData,'srcItemID':srcItemID,'srcUserData':srcUserData}
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| | | DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)
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| | | self.__UpdEquipOrangeCount(befIsOrangeEquip, aftIsOrangeEquip)
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| | |
| | | if suiteID and itemClassLV == ChEquip.GetEquipFacadeClassLV(curPlayer):
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| | | #脱当前外观阶的套装
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| | | ChEquip.ChangeEquipfacadeByClassLV(curPlayer, itemClassLV)
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| | | |
| | | EventShell.EventRespons_EquipItem(curPlayer)
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| | | |
| | | dataDict = {'dotype':'UnEquipItem', 'equipID':equipID, 'userData':userData}
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| | | DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)
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| | | #===============================================================================
|