| | |
| | | import PlayerArena
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| | | import PlayerFaQi
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| | | import PlayerGuaji
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| | | import EventShell
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| | |
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| | |
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| | | # 功能开启需执行的函数{功能ID:执行函数, ...} 函数需返回是否激活成功, 功能开启有需要处理功能逻辑的这里增加函数调用配置即可
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| | |
| | | #ShareDefine.GameFuncID_RunFamily:lambda curObj:FBCommon.DoFuncOpen_RunFamily(curObj),
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| | | #ShareDefine.GameFuncID_RefineExp:lambda curObj:Operate_PlayerBuyZhenQi.DoFuncOpen_RefineExp(curObj),
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| | | #ShareDefine.GameFuncID_RefineMoney:lambda curObj:Operate_PlayerBuyZhenQi.DoFuncOpen_RefineMoney(curObj),
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| | | #ShareDefine.GameFuncID_ArrestTask:lambda curObj:PlayerArrestTask.DoArrestTaslOpen(curObj),
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| | |
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| | | }
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| | |
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| | |
| | |
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| | | if funcID in FuncOpenLogicDict:
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| | | FuncOpenLogicDict[funcID](curPlayer)
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| | | |
| | | EventShell.EventResponse_Funcopen(curPlayer, funcID)
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| | |
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| | | mailKey = ipyData.GetMailKey()
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| | | if mailKey:
|