hxp
2025-05-29 167357e8425d0dc12f41ed5fdfd4d95f2c2a5aaf
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -18,7 +18,6 @@
import ReadChConfig
import ChConfig
import GameWorld
import EventShell
import FBLogic
import IPY_GameWorld
import ChPlayer
@@ -120,7 +119,6 @@
import IpyGameDataPY
import FamilyRobBoss
import FBHelpBattle
import QuestManager
import PlayerAssist
import PlayerArena
import PyGameData
@@ -364,8 +362,6 @@
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
        # 资源找回
        PlayerRecover.RecoverOnDay(curPlayer)
        #触发每日任务重置脚本
        EventShell.EventResponse_OnDay(curPlayer)
        #购买次数清空
        Operate_PlayerBuyZhenQi.PlayerOnDay(curPlayer)
        
@@ -512,8 +508,6 @@
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HasVIPClubNote, 0)
        
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
        #触发每周任务重置脚本
        EventShell.EventResponse_OnWeek(curPlayer)
        #竞技场
        PlayerArena.OnWeekEx(curPlayer)
        PlayerFamily.OnWeekEx(curPlayer)
@@ -627,9 +621,6 @@
        #从数据库中查询当前排行榜等级
        curPlayer.DataServer_GetBillboardLV()
    
    #触发每小时任务重置脚本
    EventShell.EventResponse_OnHour(curPlayer)
    #缥缈仙域
    PlayerFairyDomain.OnHour(curPlayer)
    return
@@ -1360,12 +1351,6 @@
    gameWorldMgr.SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_ReloadJpegCaptcha, value)
    
    IpyGameDataPY.IPYData.IpyDataClear()
    #任务重读,需放在配置重读后面,暂时默认关闭,仅有需要重读任务时开启配置
    if IpyGameDataPY.GetFuncCfg("ReloadQuests", 1):
        tick = GameWorld.GetGameWorld().GetTick()
        QuestManager.ReloadQuests(tick)
        EventShell.DoReloadRefresh()
    return
#===============================================================================