hxp
2025-05-29 167357e8425d0dc12f41ed5fdfd4d95f2c2a5aaf
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -409,7 +409,6 @@
        #触发家族升级事件, 在SetFamilyLV之后,任务可以取等级判定
        if isLVUP:
            pass
            #EventShell.EventResponse_OnFamilyLVUp(curPlayer)
        
    if lastFamilyID != 0 and curPlayer.GetFamilyID() == 0:
        #玩家离开家族
@@ -419,7 +418,6 @@
        #刚进家族并为族长,触发建家族事件
        if curPlayer.GetFamilyMemberLV() == IPY_GameWorld.fmlLeader:
            pass
            #EventShell.EventResponse_OnCreateFamily(curPlayer)
            
        #进入家族触发事件
        __OnEnterFamily(curPlayer, tick)
@@ -433,7 +431,6 @@
    familyMgr = DBDataMgr.GetFamilyMgr()
    familyMgr.DelPlayerReqJoinFamilyIDAll(curPlayer.GetPlayerID())
    Sync_RequestAddFamilyInfo(curPlayer)
    #EventShell.EventResponse_OnFamily(curPlayer)
    __FamilyAffair_CheckReset(curPlayer)
    PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
    #GameLogic_FamilyWar.DoCheckChampionFamilyTitle(curPlayer)
@@ -452,8 +449,6 @@
    curPlayer.SetFamilyLV(0)
    PlayerControl.SetLeaveFamilyTimeEx(curPlayer, int(time.time()))
    
    #触发玩家离开家族的任务
    #EventShell.EventResponse_OnLeaveFamily(curPlayer)
    FBLogic.OnLeaveFamily(curPlayer, tick)
    return