| | |
| | | #---------------------------------------------------------------------
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| | |
|
| | | import GameWorld
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| | | import EventShell
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| | | import ChConfig
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| | | import PlayerControl
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| | | import ItemCommon
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| | |
| | | RefreshGodWeaponAttr(curPlayer)
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| | | #x神器达到X级成就
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| | | PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_GodWeapon, attrLV, [weaponType])
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| | | EventShell.EventRespons_GodWeaponUp(curPlayer, weaponType, attrLV)
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| | | if beforeAttrLV == 0:
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| | | # 解封通知
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| | | sysMark = IpyGameDataPY.GetFuncEvalCfg('GodWeaponSys', 1, {}).get(weaponType, 'GetGodWeapon')
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| | |
| | |
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| | |
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| | | Sync_GodWeaponLVInfo(curPlayer, weaponType)
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| | | #任务
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| | | EventShell.EventRespons_PlusGodWeapon(curPlayer, weaponType)
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| | | return
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| | |
|
| | | #神兵升级触发其他功能:技能
|