hxp
2025-05-29 167357e8425d0dc12f41ed5fdfd4d95f2c2a5aaf
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
@@ -27,7 +27,6 @@
import PlayerSuccess
import PlayerAttrFruit
import IpyGameDataPY
import EventShell
import PlayerActivity
import PlayerFairyCeremony
import PlayerNewFairyCeremony
@@ -132,9 +131,6 @@
            GameWorld.DebugLog("配方材料不足!alchemyID=%s,needMaterialDict=%s,lackItemDict=%s,hasItemDict=%s"
                               % (alchemyItemID, needMaterialDict, lackItemDict, delInfoDict), playerID)
            return
        #任务
        for _ in xrange(refineTimes):
            EventShell.EventRespons_RefineItem(curPlayer, alchemyQuality, alchemyItemID)
            
        #扣消耗
        ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, ChConfig.ItemDel_Alchemy)
@@ -226,10 +222,6 @@
            notNotifyItemIDList = IpyGameDataPY.GetFuncEvalCfg("AlchemyNotify", 3)
            if alchemyItemID not in notNotifyItemIDList and (alchemyItemID in needNotifyItemIDList or makeItemData.GetItemColor() >= notifyColor):
                PlayerControl.WorldNotify(0, "AchemyGreatSuccess", [curPlayer.GetPlayerName(), alchemyItemID])
#        #任务,改为开始炼丹触发
#        for _ in xrange(refineTimes):
#            EventShell.EventRespons_RefineItem(curPlayer, alchemyQuality, alchemyItemID)
        #重置
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyItemID % alchemType, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyStartTime % alchemyID, 0)
@@ -280,7 +272,6 @@
        alchemyLV += 1
        GameWorld.DebugLog("    炼丹升级: alchemyLV=%s,alchemyExp=%s" % (alchemyLV, alchemyExp), curPlayer.GetPlayerID())
        isLVUp = True
        EventShell.EventRespons_RefineStoveUp(curPlayer, alchemyLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyExp, alchemyExp)
    if not isLVUp:
        return False