hxp
2025-05-29 167357e8425d0dc12f41ed5fdfd4d95f2c2a5aaf
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -18,7 +18,6 @@
import SkillShell
import BuffSkill
import PlayerControl
import EventShell
import PlayerRequest
import ChEquip
import SkillCommon
@@ -27,7 +26,6 @@
import ChItem
import PlayerGMOper
import GameLogInfo
import PlayerMissionCollect
import ItemCommon
import OperControlManager
import ShareDefine
@@ -546,7 +544,7 @@
    
    if prepareState == IPY_GameWorld.pstDig:
        #挖宝状态
        EventShell.EventResponse_OnDig(curPlayer)
        pass
        
    elif prepareState == IPY_GameWorld.pstSkill:
        SkillShell.SkillPrepareEnd(curPlayer, tick)
@@ -562,11 +560,10 @@
    
    elif prepareState == IPY_GameWorld.pstTownPortal:
        #战斗中回城成功
        ChItem.UseTownPortal(curPlayer)
        pass
    
    elif prepareState == IPY_GameWorld.pstMissionCollecting:
        #任务采集
        PlayerMissionCollect.EndMissionCollect(curPlayer, tick)
        pass
        
    elif prepareState == ShareDefine.Def_PstTrans:
        
@@ -577,7 +574,7 @@
        if not TransCostAfterPrepare(curPlayer):
            return
        
        PlayerControl.PlayerResetWorldPos(curPlayer, mapID, posX, posY, False)
        PlayerControl.PlayerResetWorldPos(curPlayer, mapID, posX, posY)
        #PlayerControl.NotifyCode(curPlayer, "Map_Deliver_Succeed", [mapID])
        
    #重置玩家状态