| | |
| | | #导入
|
| | | import FBLogic
|
| | | import GameWorld
|
| | | import EventShell
|
| | | import PlayerControl
|
| | | import FBCommon
|
| | | #---------------------------------------------------------------------
|
| | |
| | | if not retPos:
|
| | | return
|
| | |
|
| | | #===============================================================================================
|
| | | # # 验证传送NPC条件是否符合
|
| | | # if not EventShell.DoLogic_EnterFbGameEvent(curPlayer, mapID, tick):
|
| | | # return
|
| | | #===============================================================================================
|
| | | |
| | | # 传送逻辑
|
| | | PlayerControl.PlayerResetWorldPosFB(curPlayer, mapID, retPos[0], retPos[1], False, 0)
|
| | | PlayerControl.PlayerResetWorldPosFB(curPlayer, mapID, retPos[0], retPos[1], 0)
|
| | | return
|
| | |
|