ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py
@@ -256,6 +256,7 @@
    toOrder = playerOrder + fromLowerCnt * matchPerRank # 从低名次往高名次匹配
    GameWorld.DebugLog("    fromLowerCnt=%s,matchPerRank=%s,toOrder=%s" % (fromLowerCnt, matchPerRank, toOrder), playerID)
    matchOrderList = [] # 匹配到的名次
    viewCacheDict = {}
    for _ in range(matchPlayerCnt):
        fromOrder = max(1, toOrder - matchPerRank)
        if toOrder <= fromOrder:
@@ -267,36 +268,26 @@
        if not orderList:
            break
        
        if fromOrder == 1:
            for order in orderList:
                if order > maxOrder:
                    continue
                matchOrderList.append(order)
        for order in orderList:
            if order > maxOrder:
                continue
            billData = billBoard.At(order - 1)
            tagID = billData.GetID()
            viewCache = PlayerViewCache.FindBattleViewCache(tagID)
            if not viewCache:
                GameWorld.DebugLog("    无战斗缓存的玩家不匹配: tagID=%s,order=%s,fromOrder=%s,toOrder=%s" % (tagID, order, fromOrder, toOrder), playerID)
                continue
            matchOrderList.append(order)
            viewCacheDict[tagID] = viewCache
            if fromOrder == 1:
                if len(matchOrderList) >= matchPlayerCnt:
                    break
        else:
            order = orderList[0]
            if order <= maxOrder:
                matchOrderList.append(order)
            else:
                break
        GameWorld.DebugLog("    匹配玩家: fromOrder=%s,toOrder=%s,matchOrderList=%s" % (fromOrder, toOrder, matchOrderList), playerID)
        toOrder = fromOrder - 1
    # GM指定匹配测试
    if gmMatchIDList != None and curPlayer.GetGMLevel():
        for gmMatchID in gmMatchIDList:
            if gmMatchID == playerID:
                GameWorld.DebugAnswer(curPlayer, "目标ID不能是自己!无法匹配!%s" % gmMatchID)
                continue
            gmMatchOrder = billBoard.IndexOfByID(gmMatchID) + 1
            if gmMatchOrder <= 0:
                GameWorld.DebugAnswer(curPlayer, "目标ID不在榜单上!无法匹配!%s" % gmMatchID)
                continue
            GameWorld.DebugAnswer(curPlayer, "指定匹配ID(%s),order(%s)" % (gmMatchID, gmMatchOrder))
            if gmMatchID not in matchOrderList:
                matchOrderList.insert(0, gmMatchOrder)
        matchOrderList = matchOrderList[:needMatchCount]
        
    matchOrderList.sort()
    matchIDList = [] # 最终匹配的玩家ID列表
@@ -304,10 +295,34 @@
        if matchOrder > maxOrder or matchOrder <= 0:
            break
        billData = billBoard.At(matchOrder - 1)
        matchIDList.append(billData.GetID())
        tagID = billData.GetID()
        matchIDList.append(tagID)
    GameWorld.DebugLog("    匹配榜单结果: matchIDList=%s,matchOrderList=%s" % (matchIDList, matchOrderList), playerID)
    # GM指定匹配测试
    if gmMatchIDList != None and curPlayer.GetGMLevel():
        for gmMatchID in gmMatchIDList:
            if gmMatchID == playerID:
                GameWorld.DebugAnswer(curPlayer, "不能匹配自己!%s" % gmMatchID)
                continue
            if gmMatchID in matchIDList:
                continue
            viewCache = PlayerViewCache.FindBattleViewCache(gmMatchID)
            if not viewCache:
                GameWorld.DebugAnswer(curPlayer, "没有战斗缓存目标不匹配!%s" % gmMatchID)
                continue
            GameWorld.DebugAnswer(curPlayer, "指定匹配ID(%s)" % (gmMatchID))
            matchIDList.append(gmMatchID)
            viewCacheDict[gmMatchID] = viewCache
        matchOrderList = matchOrderList[:needMatchCount]
        GameWorld.DebugLog("    指定匹配结果: matchIDList=%s" % (matchIDList), playerID)
        
    needRobotCnt = needMatchCount - len(matchIDList)
    GameWorld.DebugLog("    匹配榜单结果: matchIDList=%s,matchOrderList=%s,needRobotCnt=%s" % (matchIDList, matchOrderList, needRobotCnt), playerID)
    GameWorld.DebugLog("    还需机器人数=%s" % (needRobotCnt), playerID)
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    robotMax = ipyDataMgr.GetRobotCount()
    doCnt = 100
@@ -322,16 +337,21 @@
    GameWorld.DebugLog("    最终匹配结果: matchIDList=%s" % matchIDList, playerID)
    
    PyGameData.g_arenaPlayerMatchDict[playerID] = matchIDList
    __SyncMatchList(curPlayer, matchIDList)
    __SyncMatchList(curPlayer, matchIDList, viewCacheDict)
    return
def __SyncMatchList(curPlayer, matchIDList):
def __SyncMatchList(curPlayer, matchIDList, viewCacheDict={}):
    ## 同步匹配列表
    objPool = ObjPool.GetPoolMgr()
    clientPack = objPool.acquire(ChPyNetSendPack.tagSCArenaMatchList)
    clientPack.MatchList = []
    for matchID in matchIDList:
        viewCache = PlayerViewCache.FindViewCache(matchID)
        if matchID in viewCacheDict:
            viewCache = viewCacheDict[matchID]
        else:
            viewCache = PlayerViewCache.FindBattleViewCache(matchID)
        if not viewCache:
            continue
        matchInfo = objPool.acquire(ChPyNetSendPack.tagSCArenaMatchInfo)
        matchInfo.PlayerID = matchID
        if viewCache: