ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
@@ -37,8 +37,6 @@
    return
def OnPlayerLogout(curPlayer):
    if curPlayer.GetLV() < IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1):
        return
    
    playerID = curPlayer.GetPlayerID()
    curCache = FindViewCache(playerID)
@@ -112,6 +110,17 @@
        
    return False
def FindBattleViewCache(playerID):
    ## 获取可战斗的玩家缓存
    # @return: None-无;curCache-有返回该缓存对象
    curCache = FindViewCache(playerID)
    if not curCache:
        return
    plusDict = curCache.GetPlusDict()
    if "Lineup" not in plusDict:
        return
    return curCache
def FindViewCache(playerID):
    '''查找玩家缓存,如果不存在,则会有额外逻辑,如从redis、db直接找,
            本服玩家理论上一定有查看缓存,因为如果不存在会直接从db读,除非该玩家数据被删除
@@ -146,23 +155,35 @@
            # 逻辑待扩展
            
    # 机器人
    elif ShareDefine.RobotIDStart <= playerID <= ShareDefine.RobotIDMax:
        curCache = UpdRobotViewCache(playerID)
    #elif ShareDefine.RobotIDStart <= playerID <= ShareDefine.RobotIDMax:
    elif IpyGameDataPY.GetIpyGameDataNotLog("Robot", playerID):
        GameWorld.DebugLog("加载机器人缓存: %s" % playerID)
        curCache = viewCacheMgr.AddPlayerViewCache(playerID)
        curCache = UpdRobotViewCache(curCache, playerID)
        curCache.SetPlayerName("%s%s" % (GameWorld.GbkToCode("主公"), playerID))
        
    # 假玩家,默认添加
    elif ShareDefine.FackPlayerIDStart <= playerID <= ShareDefine.FackPlayerIDMax:
        serverID = playerID % 100 + 1 # 1 ~ 100 服
        accID = "fake%s@test@s%s" % (playerID, serverID)
        fightPower = random.randint(1000000, 100000000) # 先随机,外层有需要的话再自己设置
        GameWorld.DebugLog("加载假玩家缓存: %s" % playerID)
        # 随机复制个机器人数据
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        robotIpyData = ipyDataMgr.GetRobotByIndex(random.randint(0, ipyDataMgr.GetRobotCount() - 1))
        
        curCache = viewCacheMgr.AddPlayerViewCache(playerID)
        curCache.SetPlayerName("%s%s" % (GameWorld.GbkToCode("神秘道友"), playerID))
        curCache = UpdRobotViewCache(curCache, robotIpyData.GetID())
        # 再覆盖部分数据
        serverID = playerID % 100 + 1 # 1 ~ 100 服
        accID = "fake%s@test@s%s" % (playerID, serverID)
        #fightPower = random.randint(1000000, 100000000) # 先随机,外层有需要的话再自己设置
        curCache.SetPlayerName("%s%s" % (GameWorld.GbkToCode("主公"), playerID))
        curCache.SetAccID(accID)
        curCache.SetLV(random.randint(100, 200))
        curCache.SetJob(random.randint(1, 2))
        curCache.SetRealmLV(random.randint(5, 15))
        curCache.SetFightPowerTotal(fightPower)
        curCache.SetServerID(serverID)
        #curCache.SetLV(random.randint(100, 200))
        #curCache.SetJob(random.randint(1, 2))
        #curCache.SetRealmLV(random.randint(5, 15))
        #curCache.SetFightPowerTotal(fightPower)
        curCache.SetOffTime(int(time.time()) - random.randint(1, 3600 * 24 * 10)) # 随机离线 0~10天
        
    return curCache
@@ -332,7 +353,7 @@
                 }
    return robotDict
def UpdRobotViewCache(robotID):
def UpdRobotViewCache(curCache, robotID):
    ## 更新机器人查看缓存
    robotIpyData = IpyGameDataPY.GetIpyGameData("Robot", robotID)
    if not robotIpyData:
@@ -342,10 +363,6 @@
    except:
        return
    
    viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
    curCache = viewCacheMgr.GetPlayerViewCache(robotID)
    if not curCache:
        curCache = viewCacheMgr.AddPlayerViewCache(robotID)
    #curCache.SetAccID(dbPlayer.AccID)
    
    curCache.SetPlayerName(robotInfo.get("PlayerName", "p%s" % robotID))