| | |
| | | # 属性、阵容
|
| | | self._calcAttrDict = {} # 非武将功能点属性统计 {calcIndex:{attrID:value, ...}, ...}
|
| | | self._lineupDict = {} # 上阵阵容 {lineupID:Lineup, ...}
|
| | | self._effectiveCardDict = {} # 加成属性生效的武将卡牌信息 {heroID:[cardAddPer, itemIndex], ...}
|
| | | self._effectiveCardDict = {} # 加成属性生效的武将卡牌信息 {heroID:[cardAddPer, itemIndex, inMain], ...}
|
| | |
|
| | | # 主线战斗
|
| | | self.mainFight = TurnAttack.MainFight(playerID)
|
| | |
| | | lineup.CheckRefreshLineupAttr()
|
| | | return lineup
|
| | |
|
| | | def GetHeroEffectiveCard(self, heroID): return self._effectiveCardDict.get(heroID, [-1, -1])
|
| | | def SetHeroEffectiveCard(self, heroID, cardAddPer, itemIndex):
|
| | | def GetHeroEffectiveCard(self, heroID): return self._effectiveCardDict.get(heroID, [-1, -1, False])
|
| | | def SetHeroEffectiveCard(self, heroID, cardAddPer, itemIndex, inMain):
|
| | | ## 更新某个武将生效的卡牌信息
|
| | | self._effectiveCardDict[heroID] = [cardAddPer, itemIndex]
|
| | | self._effectiveCardDict[heroID] = [cardAddPer, itemIndex, inMain]
|
| | | self.RefreshRoleAttr()
|
| | |
|
| | | def SetEffectiveCardDict(self, effectiveCardDict): self._effectiveCardDict = effectiveCardDict
|
| | |
| | |
|
| | | doCalcAllAttr(curPlayer)
|
| | | doReloadLineup(curPlayer, self)
|
| | | reloadEffHeroCard(curPlayer, self)
|
| | |
|
| | | self.RefreshRoleAttr()
|
| | | return
|
| | |
| | | itemIndex = heroItem.GetItemPlaceIndex()
|
| | | heroID = heroItem.GetItemTypeID()
|
| | | curAddPer = getHeroCardAddPer(heroItem)
|
| | | effAddPer, effItemIndex = olPlayer.GetHeroEffectiveCard(heroID)
|
| | | effAddPer, effItemIndex, inMain = olPlayer.GetHeroEffectiveCard(heroID)
|
| | | if itemIndex == effItemIndex:
|
| | | if curAddPer == effAddPer:
|
| | | GameWorld.DebugLog("生效的卡牌不变且加成也不变,不用处理! heroID=%s,itemIndex=%s,effAddPer=%s,curAddPer=%s" % (heroID, itemIndex, effAddPer, curAddPer))
|
| | | GameWorld.DebugLog("生效的卡牌不变且加成也不变,不用处理! heroID=%s,itemIndex=%s,inMain=%s,effAddPer=%s,curAddPer=%s" % (heroID, itemIndex, inMain, effAddPer, curAddPer))
|
| | | return
|
| | | olPlayer.SetHeroEffectiveCard(heroID, curAddPer, itemIndex)
|
| | | olPlayer.SetHeroEffectiveCard(heroID, curAddPer, itemIndex, inMain)
|
| | | if curAddPer > effAddPer:
|
| | | GameWorld.DebugLog("生效的卡牌不变且加成提升了! heroID=%s,itemIndex=%s,effAddPer=%s,curAddPer=%s" % (heroID, itemIndex, effAddPer, curAddPer))
|
| | | GameWorld.DebugLog("生效的卡牌不变且加成提升了! heroID=%s,itemIndex=%s,inMain=%s,effAddPer=%s,curAddPer=%s" % (heroID, itemIndex, inMain, effAddPer, curAddPer))
|
| | | return
|
| | | GameWorld.DebugLog("生效的卡牌效果加成降低了,重新检索是否有加成更高的! heroID=%s,itemIndex=%s,effAddPer=%s,curAddPer=%s" % (heroID, itemIndex, effAddPer, curAddPer))
|
| | | if inMain:
|
| | | GameWorld.DebugLog("生效的卡牌效果加成降低了,但在主阵容中依旧保持生效! heroID=%s,itemIndex=%s,inMain=%s,effAddPer=%s,curAddPer=%s" % (heroID, itemIndex, inMain, effAddPer, curAddPer))
|
| | | return
|
| | | GameWorld.DebugLog("生效的卡牌效果加成降低了,未在主阵容中重新检索是否有加成更高的! heroID=%s,itemIndex=%s,inMain=%s,effAddPer=%s,curAddPer=%s" |
| | | % (heroID, itemIndex, inMain, effAddPer, curAddPer))
|
| | | curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
|
| | | for index in range(curPack.GetCount()):
|
| | | if index == itemIndex:
|
| | |
| | | GameWorld.DebugLog("没有更高加成的同名武将,保留本卡生效! heroID=%s,itemIndex=%s,curAddPer=%s" % (heroID, itemIndex, curAddPer))
|
| | | return
|
| | |
|
| | | if inMain:
|
| | | GameWorld.DebugLog("没有在主阵容中且当前生效的卡牌在主阵容中不处理! heroID=%s,effItemIndex=%s,itemIndex=%s" % (heroID, effItemIndex, itemIndex))
|
| | | return
|
| | | |
| | | if curAddPer <= effAddPer:
|
| | | GameWorld.DebugLog("不高于当前生效卡牌加成不处理! heroID=%s,itemIndex=%s,curAddPer=%s <= %s,effItemIndex=%s" |
| | | GameWorld.DebugLog("都没有在主阵容中且不高于当前生效卡牌加成不处理! heroID=%s,itemIndex=%s,curAddPer=%s <= %s,effItemIndex=%s" |
| | | % (heroID, itemIndex, curAddPer, effAddPer, effItemIndex))
|
| | | return
|
| | | GameWorld.DebugLog("高于当前生效卡牌加成替换生效卡牌! heroID=%s,itemIndex=%s,curAddPer=%s > %s,effItemIndex=%s" |
| | | GameWorld.DebugLog("都没有在主阵容中且高于当前生效卡牌加成替换生效卡牌! heroID=%s,itemIndex=%s,curAddPer=%s > %s,effItemIndex=%s" |
| | | % (heroID, itemIndex, curAddPer, effAddPer, effItemIndex))
|
| | | olPlayer.SetHeroEffectiveCard(heroID, curAddPer, itemIndex)
|
| | | olPlayer.SetHeroEffectiveCard(heroID, curAddPer, itemIndex, inMain)
|
| | |
|
| | | item = heroItem.GetItem()
|
| | | item.SetUserAttr(ShareDefine.Def_IudetHeroCardEffective, 1)
|
| | |
| | | item = hisEffItem.GetItem()
|
| | | item.SetUserAttr(ShareDefine.Def_IudetHeroCardEffective, 0)
|
| | | isNotify and hisEffItem.Sync_Item()
|
| | | |
| | | return
|
| | |
|
| | | def reloadEffHeroCard(curPlayer, olPlayer):
|
| | | ## 重新检查载入生效的卡牌,一般用于比较复杂的情况,直接重新遍历一遍,如登录时、重新保存主阵容时
|
| | | hisEffCardIndexList = [] # 历史生效的卡牌 [index, ...]
|
| | | updEffectiveCardDict = {} # 更新生效的卡牌 {heroID:[cardAddPer, itemIndex, inMain], ...}
|
| | | curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
|
| | | for index in range(curPack.GetCount()):
|
| | | heroItem = curPack.GetAt(index)
|
| | | if not heroItem or heroItem.IsEmpty():
|
| | | continue
|
| | | |
| | | heroID = heroItem.GetItemTypeID()
|
| | | inMain = PlayerHero.InMainLineup(heroItem)
|
| | | cardAddPer = getHeroCardAddPer(heroItem)
|
| | | # 历史生效的
|
| | | if heroItem.GetUserAttr(ShareDefine.Def_IudetHeroCardEffective): # 是否生效的
|
| | | hisEffCardIndexList.append(index)
|
| | | |
| | | # 最新生效的: 主阵容中的优先生效,非主阵容中的最高加成的生效
|
| | | if inMain:
|
| | | updEffectiveCardDict[heroID] = [cardAddPer, index, inMain]
|
| | | else:
|
| | | addPer = updEffectiveCardDict.get(heroID, [-1, -1, False])[0]
|
| | | if cardAddPer > addPer:
|
| | | updEffectiveCardDict[heroID] = [cardAddPer, index, inMain]
|
| | | |
| | | # 更新生效变更的卡牌
|
| | | syncItemDict = {} # 需要同步的异常物品 {index:heroItem, ...}
|
| | | GameWorld.DebugLog("历史生效的卡牌索引: %s" % hisEffCardIndexList)
|
| | | GameWorld.DebugLog("最新生效的卡牌信息: %s" % updEffectiveCardDict)
|
| | | cardPerTotal = 0
|
| | | olPlayer.SetEffectiveCardDict(updEffectiveCardDict)
|
| | | for heroID, effInfo in updEffectiveCardDict.items():
|
| | | cardAddPer, itemIndex, inMain = effInfo
|
| | | cardPerTotal += cardAddPer
|
| | | if itemIndex in hisEffCardIndexList:
|
| | | hisEffCardIndexList.remove(itemIndex) # 不变的直接移除,剩余未移除的就是失效的
|
| | | GameWorld.DebugLog("生效的卡牌不变的: heroID=%s,itemIndex=%s,inMain=%s,cardAddPer=%s,cardPerTotal=%s" % (heroID, itemIndex, inMain, cardAddPer, cardPerTotal))
|
| | | else:
|
| | | GameWorld.DebugLog("生效的卡牌变化的: heroID=%s,itemIndex=%s,inMain=%s,cardAddPer=%s,cardPerTotal=%s" % (heroID, itemIndex, inMain, cardAddPer, cardPerTotal))
|
| | | heroItem = curPack.GetAt(itemIndex)
|
| | | item = heroItem.GetItem()
|
| | | item.SetUserAttr(ShareDefine.Def_IudetHeroCardEffective, 1)
|
| | | syncItemDict[itemIndex] = heroItem
|
| | | |
| | | # 移除历史失效的卡牌
|
| | | GameWorld.DebugLog("移除失效的卡牌索引: %s" % hisEffCardIndexList)
|
| | | for itemIndex in hisEffCardIndexList:
|
| | | heroItem = curPack.GetAt(itemIndex)
|
| | | item = heroItem.GetItem()
|
| | | item.SetUserAttr(ShareDefine.Def_IudetHeroCardEffective, 0)
|
| | | syncItemDict[itemIndex] = heroItem
|
| | | |
| | | # 同步变更的物品
|
| | | for syncItem in syncItemDict.values():
|
| | | syncItem.Sync_Item()
|
| | |
|
| | | return
|
| | |
|
| | |
| | | lineupDict = {} # {阵容ID:{itemIndex:posNum, ...}, ...}
|
| | | lineShapeTypeDict = {} # {阵容ID:阵型, ...}
|
| | | syncItemDict = {} # 需要同步的异常物品 {index:heroItem, ...}
|
| | | effCardIndexListHis = [] # 历史生效的卡牌 [index, ...]
|
| | | effectiveCardDict = {} # 更新生效的卡牌 {heroID:[cardAddPer, itemIndex], ...}
|
| | | curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
|
| | | for index in range(curPack.GetCount()):
|
| | | heroItem = curPack.GetAt(index)
|
| | | if not heroItem or heroItem.IsEmpty():
|
| | | continue
|
| | | |
| | | heroID = heroItem.GetItemTypeID()
|
| | | if heroItem.GetUserAttr(ShareDefine.Def_IudetHeroCardEffective): # 是否生效的
|
| | | effCardIndexListHis.append(index)
|
| | | addPer = effectiveCardDict.get(heroID, [-1, -1])[0]
|
| | | cardAddPer = getHeroCardAddPer(heroItem)
|
| | | if cardAddPer > addPer:
|
| | | effectiveCardDict[heroID] = [cardAddPer, index]
|
| | |
|
| | | lineupCount = heroItem.GetUserAttrCount(ShareDefine.Def_IudetHeroLineup)
|
| | | if not lineupCount:
|
| | |
| | | item = heroItem.GetItem()
|
| | | for lineupValue in delValueList:
|
| | | item.DelUserAttr(ShareDefine.Def_IudetHeroLineup, lineupValue)
|
| | | syncItemDict[index] = heroItem
|
| | | |
| | | # 更新生效变更的卡牌
|
| | | GameWorld.DebugLog("历史生效的卡牌索引: %s" % effCardIndexListHis)
|
| | | GameWorld.DebugLog("更新生效的卡牌信息: %s" % effectiveCardDict)
|
| | | cardPerTotal = 0
|
| | | olPlayer.SetEffectiveCardDict(effectiveCardDict)
|
| | | for heroID, effInfo in effectiveCardDict.items():
|
| | | cardAddPer, itemIndex = effInfo
|
| | | cardPerTotal += cardAddPer
|
| | | if itemIndex in effCardIndexListHis:
|
| | | effCardIndexListHis.remove(itemIndex) # 不变的直接移除,剩余未移除的就是失效的
|
| | | GameWorld.DebugLog("生效的卡牌不变的: heroID=%s,itemIndex=%s,cardAddPer=%s,cardPerTotal=%s" % (heroID, itemIndex, cardAddPer, cardPerTotal))
|
| | | else:
|
| | | GameWorld.DebugLog("生效的卡牌变化的: heroID=%s,itemIndex=%s,cardAddPer=%s,cardPerTotal=%s" % (heroID, itemIndex, cardAddPer, cardPerTotal))
|
| | | heroItem = curPack.GetAt(itemIndex)
|
| | | item = heroItem.GetItem()
|
| | | item.SetUserAttr(ShareDefine.Def_IudetHeroCardEffective, 1)
|
| | | syncItemDict[index] = heroItem
|
| | | # 移除失效的卡牌
|
| | | GameWorld.DebugLog("移除失效的卡牌索引: %s" % effCardIndexListHis)
|
| | | for itemIndex in effCardIndexListHis:
|
| | | heroItem = curPack.GetAt(itemIndex)
|
| | | item = heroItem.GetItem()
|
| | | item.SetUserAttr(ShareDefine.Def_IudetHeroCardEffective, 0)
|
| | | syncItemDict[index] = heroItem
|
| | |
|
| | | # 同步变更的物品
|