hxp
3 天以前 19956b8576f2c2c68c4c4d811acbc3e2af3d97b4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -1523,8 +1523,10 @@
    
    return callFunc(curPlayer, addExp, expViewType)
## 副本扫荡询问
def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, cnt, dataEx):
    ## 副本扫荡询问
    # @return: None - 不可扫荡
    # @return: 非None - 可以扫荡,且返回值直接传给 OnPlayerFBSweepResult
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
    
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerFBSweepAsk"))
@@ -1534,8 +1536,8 @@
    return callFunc(curPlayer, mapID, lineID, cnt, dataEx)
## 副本扫荡结果
def OnPlayerFBSweepResult(curPlayer, mapID, lineID, cnt, dataEx):
def OnPlayerFBSweepResult(curPlayer, mapID, lineID, cnt, dataEx, askRet):
    ## 副本扫荡结果
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
    
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerFBSweepResult"))
@@ -1543,7 +1545,7 @@
    if callFunc == None:
        return False
    return callFunc(curPlayer, mapID, lineID, cnt, dataEx)
    return callFunc(curPlayer, mapID, lineID, cnt, dataEx, askRet)
## 开始公共CD副本扫荡
def OnStartPubCDFBSweep(curPlayer, mapID, lineID, cnt, dataEx):
@@ -2279,6 +2281,28 @@
    
    return callFunc(curPlayer, mapID, funcLineID)
def GetFBNPCInitAttr(curPlayer, turnFight, npcObj):
    ## 获取副本指定NPC初始化属性
    do_FBLogic_ID = __GetFBLogic_MapID(turnFight.mapID)
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "GetFBNPCInitAttr"))
    if callFunc == None:
        return
    return callFunc(curPlayer, turnFight, npcObj)
def OnFBNPCKilledBefore(curPlayer, turnFight, gameObj, killer):
    ## 副本NPC被击杀前处理,一般用于处理一些不被击杀的副本NPC逻辑
    # @return: 可否被正常击杀
    do_FBLogic_ID = __GetFBLogic_MapID(turnFight.mapID)
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnFBNPCKilledBefore"))
    if callFunc == None:
        # 不需要逻辑时默认可被正常击杀
        return True
    return callFunc(curPlayer, turnFight, gameObj, killer)
def OnPlayerLineupAttackResult(curPlayer, atkObj, killObjList, useSkill, mapID, funcLineID):
    ## 回合战斗主动发起的玩家阵容攻击结果额外处理 ,一般处理副本相关的掉落、奖励等
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)