ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -32,7 +32,24 @@
        return []
    return callFunc(turnFight, attacker, defender, curSkill)
def DoAddBuffBySkillID(turnFight, batObj, skillID, buffOwner=None, bySkill=None, afterLogic=False):
def CopyBuff(turnFight, curBatObj, curBuff, tagBuff, bySkill=None, isNewAdd=False):
    '''拷贝buff数据,不含目标buffID、归属,并刷新时间
    '''
    skillData = curBuff.GetSkillData()
    curBuff.SetCalcTime(turnFight.getTimeline())
    curBuff.SetRemainTime(max(tagBuff.GetRemainTime(), skillData.GetLastTime()))
    curBuff.SetLayer(max(tagBuff.GetLayer(), skillData.GetLayerMax()))
    curBuff.SetValue1(tagBuff.GetValue1())
    curBuff.SetValue2(tagBuff.GetValue2())
    curBuff.SetValue3(tagBuff.GetValue3())
    GameWorld.DebugLog("    拷贝buff: curBuffID=%s,tagBuffID=%s,Remain=%s,Layer=%s,Value=%s"
                       % (curBuff.GetBuffID(), tagBuff.GetBuffID(), curBuff.GetRemainTime(), curBuff.GetLayer(),
                          [curBuff.GetValue1(), curBuff.GetValue2(), curBuff.GetValue3()]))
    relatedSkillID = bySkill.GetSkillID() if bySkill else 0
    SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID, isNewAdd)
    return
def DoAddBuffBySkillID(turnFight, batObj, skillID, buffOwner=None, bySkill=None, afterLogic=False, isSync=True):
    ## 根据技能ID添加buff
    if not skillID:
        return
@@ -45,12 +62,12 @@
    useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData, ownerID)
    useSkill.SetTagObjList(tagObjList)
    
    isOK = OnAddBuff(turnFight, batObj, useSkill, buffOwner, bySkill, afterLogic)
    addBuff = OnAddBuff(turnFight, batObj, useSkill, buffOwner, bySkill, afterLogic, isSync=isSync)
    
    poolMgr.release(useSkill)
    return isOK
    return addBuff
def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None, bySkill=None, afterLogic=False):
def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None, bySkill=None, afterLogic=False, isSync=True):
    skillID = buffSkill.GetSkillID()
    bySkill = buffSkill.GetBySkill() if not bySkill else bySkill
    relatedSkillID = bySkill.GetSkillID() if bySkill else 0
@@ -64,14 +81,14 @@
        and batObj.CheckInState(ChConfig.BatObjState_Wudi):
        GameWorld.DebugLog("无敌状态下免疫该buff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s" 
                           % (curID, skillID, ownerID, relatedSkillID))
        return False
        return
    
    #被动触发免疫控制buff
    if buffSkill.GetSkillType() == ChConfig.Def_SkillType_Action:
        if TurnPassive.GetTriggerEffectValue(turnFight, batObj, buffOwner, ChConfig.PassiveEff_ImmuneControlBuff, buffSkill):
            GameWorld.DebugLog("血量低于百分x时免疫控制buff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,hp:%s/%s" 
                               % (curID, skillID, ownerID, relatedSkillID, batObj.GetHP(), batObj.GetMaxHP()))
            return False
            return
        
    buffValueList = GetAddBuffValue(turnFight, buffOwner, batObj, buffSkill)
    
@@ -154,17 +171,16 @@
            buff.SetBuffValueList(buffValueList)
            if afterLogic and bySkill:
                bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner])
            else:
            elif isSync:
                SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
                
            if nowLayerCnt != updLayerCnt:
                RefreshBuffEffect(turnFight, batObj, buff, False)
            return True
            return buff
        
    __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic, setLayerCnt=addLayerCnt)
    return True
    return __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic, setLayerCnt=addLayerCnt, isSync=isSync)
def __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill=None, afterLogic=False, setLayerCnt=0):
def __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill=None, afterLogic=False, setLayerCnt=0, isSync=True):
    curID = batObj.GetID()
    skillID = buffSkill.GetSkillID()
    buff = buffMgr.AddBuff(skillID)
@@ -188,11 +204,11 @@
        
    if afterLogic and bySkill:
        bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner])
    else:
    elif isSync:
        SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
        
    RefreshBuffEffect(turnFight, batObj, buff, True)
    return
    return buff
def RefreshBuffEffect(turnFight, batObj, curBuff, isNewBuff=False):
    ## 刷新buff效果