ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py
@@ -31,13 +31,12 @@
    
    return True, funcLineID
def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
    ## 回合战斗结束
def OnTurnFightAward(curPlayer, guid, mapID, funcLineID, winFaction, statMsg, dateStr, reqData, awardDict):
    ## 回合战斗结算奖励
    if not curPlayer:
        return
    
    isWin = turnFight.isWin
    isWin = winFaction == ChConfig.Def_FactionA
    
    if not isWin:
        return
@@ -48,20 +47,7 @@
    
    itemList = FBCommon.GetPassAwardList(mapID, funcLineID)
    GameWorld.DebugLog("过关奖励: mapID=%s,funcLineID=%s,itemList=%s" % (mapID, funcLineID, itemList))
    overMsg.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList)})
    turnFight.awardData = [itemList]
    return
def OnTurnFightAward(curPlayer, turnFight, mapID, funcLineID, awardData):
    ## 回合战斗结算奖励
    if not curPlayer:
        return
    if not awardData:
        return
    itemList = awardData[0]
    awardDict.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList)})
    
    # 首通不扣次数
    FBCommon.AddEnterFBCount(curPlayer, mapID, isFree=True)