| | |
| | |
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| | | //充值商品编号表
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| | |
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| | | struct tagOrderInfo
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| | | struct OrderInfo
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| | | {
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| | | char _OrderInfo; //商品编号
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| | | char _AppID; //appID
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| | |
| | |
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| | | //充值表
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| | |
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| | | struct tagCTG
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| | | struct CTG
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| | | {
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| | | BYTE _RecordID; //记录ID
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| | | BYTE CanResetBuyCount; //是否允许重置次数
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| | |
| | |
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| | | //充值自选物品表
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| | |
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| | | struct tagCTGSelectItem
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| | | struct CTGSelectItem
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| | | {
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| | | WORD _SelectID; //自选ID
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| | | DWORD ItemID; //物品ID
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| | |
| | |
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| | | //首充表
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| | |
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| | | struct tagFirstGold
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| | | struct FirstCharge
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| | | {
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| | | BYTE _Day; //首充第几天
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| | | dict JobItemInfo; //职业物品奖励 {"职业":[[物品ID,个数], ...], ...}
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| | | list CommItemList; //通用物品奖励 [[物品ID,个数], ...]
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| | | BYTE _FirstID; //首充ID
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| | | WORD NeedCTGID; //所需充值ID
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| | | list AwardListDay1; //第1天奖励 [[物品ID,个数,装备定制ID], ...]
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| | | list AwardListDay2; //第2天奖励 [[物品ID,个数,装备定制ID], ...]
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| | | list AwardListDay3; //第3天奖励 [[物品ID,个数,装备定制ID], ...]
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| | | };
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| | |
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| | | //等级奖励表
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