| | |
| | | # 直接转换为对应数值的物品ID列表
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| | | Def_ItemID_GoldMoney = 1 # 直接给仙玉/元宝
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| | | Def_ItemID_SilverMoney = 22 # 直接给铜钱
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| | | Def_ItemID_FamilyContribution = 26 # 直接给战盟贡献点
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| | | Def_ItemID_SP = 29 # 直接给sp
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| | | Def_ItemID_GoldPaper = 30 # 直接给绑玉/灵石
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| | | Def_ItemID_RealmPoint = 24 # 直接给修行点
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| | |
| | | Def_ItemID_GongdePoint = 530 # 直接给功德点
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| | | Def_ItemID_FamilyFlagWarPoint = 540 # 直接给万界积分
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| | | Def_ItemID_TongTianPoint = 720 # 直接给通天令经验点
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| | | Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_SP, Def_ItemID_GoldPaper, |
| | | Def_TransformItemIDList = [Def_ItemID_SP, Def_ItemID_GoldPaper, |
| | | Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
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| | | Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
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| | | Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
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| | |
| | | SkillTagAffect_PoisonCure, # 仅焚血(毒奶)目标 7
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| | | SkillTagAffect_DamShield, # 承伤盾目标优先 8
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| | | SkillTagAffect_Bleeding, # 仅流血目标 9
|
| | | ) = range(10)
|
| | | SkillTagAffect_HPPerLowest, # 血量百分比最低 10
|
| | | ) = range(11)
|
| | |
|
| | | #技能施法目标
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| | | Def_UseSkillAim_Type = 3
|
| | |
| | | BatObjState_Link, # 链接(董白) 29
|
| | | ) = range(1 + 29)
|
| | |
|
| | | BatObjState_Nuhuo = 43 # 怒火(张飞),仅免疫伤害
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| | |
|
| | | #免疫伤害的状态
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| | | ImmuneHurtStateList = [BatObjState_Wudi, BatObjState_Nuhuo]
|
| | |
|
| | | #属于灼烧状态的
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| | | BurnStateList = [BatObjState_Burn, BatObjState_BurnPlus]
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| | |
|
| | |
| | |
|
| | | Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap" #跨服注册活动地图, dataMapID
|
| | |
|
| | | Def_Player_Dict_FixVersion = "FixVersion" #修正内容版本号
|
| | | Def_Player_Dict_RouteServerInitOK = "RouteServerInitOK_33" #RouteServer初始化成功(仅登陆一次)
|
| | | Def_Player_Dict_Wallow_LV = "GameWallowLV_34" #防沉迷等级
|
| | | Def_Player_Dict_Wallow_OfflineTime = "GameWallowOfflineTime_35" #防沉迷离线累积时间
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| | |
| | | Def_PDict_TreasureLuck = "TreasureLuck_%s" # 寻宝当前幸运值, 参数(寻宝类型)
|
| | | Def_PDict_TreasureCntAward = "TreasureCntAward_%s" # 累计寻宝次数对应物品奖励领奖状态, 参数(寻宝类型)
|
| | | Def_PDict_TreasureGridCnt = "TreasureGridCnt_%s_%s" # 格子对应累计产出次数, 参数(寻宝类型, 格子编号)
|
| | | Def_PDict_TreasureWish = "TreasureWish_%s_%s_%s" # 心愿物品产出次数, 参数(寻宝类型, 库ID, 选择编号索引) WishID*100+已产出次数
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| | | Def_PDict_TreasureWishSelect = "TreasureWSel_%s_%s_%s" # 心愿物品选择记录, 参数(寻宝类型, 库ID, index) 已选择心愿物品ID
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| | | Def_PDict_TreasureWishOut = "TreasureWOut_%s_%s" # 心愿物品已产出次数, 参数(寻宝类型, WishID)
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| | | Def_PDict_TreasureWishLibOut = "TreasureWLibOut_%s_%s" # 心愿物品库已产出总次数, 参数(寻宝类型, 库ID) |
| | | Def_PDict_TreasureWishUseItem = "TreasureWUItem_%s_%s" # 心愿物品库是否已启用, 参数(寻宝类型, 库ID) |
| | |
|
| | | Def_Player_Dict_LastAutoOpenPackTick = "LastAutoOpenPackTick219_%s" #上一次自动购买的tick<背包类型>
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| | |
|
| | |
| | | Def_PDict_TravelEnergy = "TravelEnergy" # 剩余体力
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| | | Def_PDict_TravelEnergyTime = "TravelEnergyTime" # 上次恢复体力时间戳
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| | | Def_PDict_TravelCnt = "TravelCnt" # 累计游历次数
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| | | Def_PDict_TravelScenery = "TravelScenery" # 景观信息,景观左上角所在格子索引 * 10 + 景观类型
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| | | Def_PDict_TravelSceneryState = "TravelScenery" # 景观状态信息,是否已被找到 * 1000 + 景观左上角所在格子行 * 100 + 列 * 10 + 景观类型
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| | | Def_PDict_TravelSceneryLVInfo = "TravelSceneryLVInfo" # 景观等级信息,个位数-第1次升级成功与否,1-成功,2-失败;十位-第2次 ...
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| | | Def_PDict_TravelGridInfo = "TravelGridInfo_%s_%s" # 格子信息,参数(行, 列) 事件ID*100+是否双倍*10+开启状态
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| | | Def_PDict_TravelState = "TravelState" # 本盘游历记录,1-已领取景观奖励
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| | |
| | | TriggerWay_FriendAttackOverDirectOneNoSelf, # 友方使用技能后(多目标仅触发一次,不含自己) 51
|
| | | TriggerWay_DOTHurt, # 造成持续伤害时 52
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| | | TriggerWay_FriendDotHurt, # 友方造成持续伤害时(多目标仅触发一次,包含自己) 53
|
| | | ) = range(1, 1 + 53)
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| | | TriggerWay_NoDead, # 不时死(有配置该触发方式的视为有不死,触发死亡时不死保留1点血量) 54
|
| | | TriggerWay_ImmuneHurt, # 免疫伤害时 55
|
| | | TriggerWay_BeSuckHP, # 被吸血时 56
|
| | | TriggerWay_SuckHPOne, # 吸血时(多目标仅触发一次) 57
|
| | | TriggerWay_EnemyBeControlledHard, # 敌方受控时(硬控) 58
|
| | | ) = range(1, 1 + 58)
|
| | |
|
| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
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| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
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| | |
| | | PassiveEff_AddBatDamPerByLayer = 6029 # 提升技能战斗伤害(根据身上buff状态层数)
|
| | | PassiveEff_LostHPProtect = 6030 # 掉血上限保护
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| | | PassiveEff_ImmuneControlDepBuff = 6031 # 某种buff状态层达到x时免疫减益控制效果
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| | | PassiveEff_AddCureMultiBySkillType = 6032 # 提升治疗技能最终治疗效果(根据目标buff类型层数)
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| | | PassiveEff_ImmuneBadBuff = 6033 # 概率免疫buff类型(免疫添加,针对减益、控制、dot类)
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| | | PassiveEff_IgnoreSex = 6034 # 去除性别验证
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| | | PassiveEff_AddBuffTime = 6035 # 增加buff持续时间
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| | |
|
| | | # 被动效果ID有触发值时就返回的
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| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid,
|
| | | PassiveEff_IgnoreShield]
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| | | PassiveEff_IgnoreShield, PassiveEff_ImmuneBadBuff, PassiveEff_IgnoreSex]
|
| | | # 被动效果ID触发值取最大值的
|
| | | PassiveEffValueMaxList = [PassiveEff_ChangeHurtMulti]
|
| | | # 被动效果ID触发值取最小值的
|
| | |
| | | HeroID_Dongbai = 540009 # 董白
|
| | |
|
| | | # 部分技能ID
|
| | | SkillID_CaorenProtect = 1015070 # 承殇
|
| | | SkillID_SmyFanzhao = 1012050 # 返照
|
| | | SkillID_DongbaiRevive = 4009240 # 董白 - 复活
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| | |
|