| | |
| | | GameWorld.GetGameWorld().EventShell_SendEventEx(eventTypeStr, len(eventTypeStr), dataStr, len(dataStr))
|
| | | return
|
| | |
|
| | | def DR_Reload(reloadType):
|
| | | ## 重读流向
|
| | | GroupName = GameWorld.GetServerGroupName()
|
| | | ServerID = GameWorld.GetGameWorld().GetServerID()
|
| | | dataDict = {"GroupName":GroupName, "ServerID":ServerID, "ReloadType":reloadType}
|
| | | SendEventPack("Reload", dataDict, checkBatServer=False)
|
| | | return
|
| | |
|
| | | ## 登陆
|
| | | # @param curPlayer 玩家实例
|
| | | # @return: None
|
| | |
| | | SendEventPack("CTGOK", dataDict, curPlayer)
|
| | | return
|
| | |
|
| | | def DR_FixVersion(curPlayer, fixName, fixDict):
|
| | | ## 修正玩家数据版本流向
|
| | | dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), |
| | | 'AccID':curPlayer.GetAccID()}
|
| | | dataDict.update(fixDict)
|
| | | SendEventPack("FixVersion_%s" % fixName, dataDict, curPlayer)
|
| | | return
|
| | |
|
| | | ## 玩家升级
|
| | | # @param curPlayer: 玩家实例
|
| | | # @param playerLV: 玩家等级
|