| | |
| | | import NPCCommon
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| | | import BattleObj
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| | | import ChEquip
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| | | import ObjPool
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| | |
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| | | import random
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| | |
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| | |
| | | bossType = npcData.GetBossType()
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| | | bossTypeList.append(bossType)
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| | |
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| | | # 支持未击杀结算掉落,防止一次性掉太多导致玩家一直堆积未结算的掉落,前端在掉落背包满处理完后会补发一次请求处理未结算掉落
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| | | if not bossTypeList:
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| | | bossType = 0 # 默认小怪
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| | | bossTypeList = [bossType]
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| | | GameWorld.DebugLogEx("未击杀结算掉落默认按小怪掉落! bossTypeList=%s" % bossTypeList)
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| | | |
| | | for bossType in bossTypeList:
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| | | if bossType in bossTypeDropRateDict:
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| | | continue
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| | |
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| | |
| | | # tagHead Head;
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| | | # BYTE Count;
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| | | # WORD IndexList[Count]; // 掉落背包中的物品格子索引列表
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| | | # BYTE OPType; // 0 - 拾取非装备物品;1 - 分解;2 - 穿戴/替换;
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| | | # BYTE OPType; // 0 - 拾取非装备物品;1 - 分解;2 - 穿戴/替换;3-结算未掉落物品;
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| | | # BYTE OPValue; // 操作额外指令值,由操作类型决定,如穿戴时可发送穿戴后是否自动分解
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| | | #};
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| | | def OnMainDropItemOP(index, clientData, tick):
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| | |
| | | __doEquipMainEquip(curPlayer, itemIndexList, opValue)
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| | | elif opType == 1:
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| | | __doDecomposeMainEquip(curPlayer, itemIndexList)
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| | | elif opType == 3: # 结算未掉落物品
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| | | __doMainDrop(curPlayer, [])
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| | | else:
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| | | __doPickupMainItem(curPlayer, itemIndexList)
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| | |
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| | |
| | | moneyTotal = int(round(moneyTotal)) # 四舍五入取整
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| | | GameWorld.DebugLog("moneyTotal=%s,mjExTotal=%s" % (moneyTotal, mjExTotal), playerID)
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| | |
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| | | PlayerControl.GiveMoney(curPlayer, moneyType, moneyTotal, "DecomposeMainEquip", isSysHint=False)
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| | | PlayerControl.GiveMoney(curPlayer, moneyType, moneyTotal, isSysHint=False)
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| | | PlayerLLMJ.AddExpDecompose(curPlayer, mjExTotal)
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| | | PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_EquipDecompose, decomposeCnt)
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| | | PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_EquipDecompose, decomposeCnt)
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| | |
| | | syncItemIDList = GetBootyItemIDList()
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| | | else:
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| | | syncItemIDList = [itemID]
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| | | poolMgr = ObjPool.GetPoolMgr()
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| | | clientPack = poolMgr.acquire(ChPyNetSendPack.tagSCDropBootyInfo)
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| | | clientPack = ChPyNetSendPack.tagSCDropBootyInfo()
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| | | clientPack.DropBootyList = []
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| | | for itemID in syncItemIDList:
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| | | dropBooty = poolMgr.acquire(ChPyNetSendPack.tagSCDropBooty)
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| | | dropBooty = ChPyNetSendPack.tagSCDropBooty()
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| | | dropBooty.ItemID = itemID
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| | | dropBooty.TodayDropCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BootyDropToday % itemID)
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| | | clientPack.DropBootyList.append(dropBooty)
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