ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -43,6 +43,7 @@
    Sync_PlayerHeroInfo(curPlayer)
    Sync_LineupRecommendInfo(curPlayer)
    Sync_HeroFatesInfo(curPlayer)
    __CheckOSAHeroStar(curPlayer)
    return
def OnPlayerFirstLogin(curPlayer):
@@ -605,6 +606,28 @@
            break
        singleItem.AddUserAttr(ShareDefine.Def_IudetHeroTalentID, talentID)
        singleItem.AddUserAttr(ShareDefine.Def_IudetHeroTalentIDLV, lvList[index])
    return
def GetHeroStarTotal(curPlayer):
    ## 武将总星级
    totalStar = 0
    curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
    for index in range(curPack.GetCount()):
        heroItem = curPack.GetAt(index)
        if not heroItem or heroItem.IsEmpty():
            continue
        totalStar += heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
    return totalStar
def __CheckOSAHeroStar(curPlayer):
    ## 线上bug临时处理
    osaHeroStar = PlayerSuccess.GetSuccValue(curPlayer, ShareDefine.SuccType_OSAHeroStarUP, [])
    starTotal = GetHeroStarTotal(curPlayer)
    addStar = starTotal - osaHeroStar
    if addStar <= 0:
        return
    GameWorld.Log("上线修正庆典武将升星成就进度! addStar=%s,starTotal=%s" % (addStar, starTotal))
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAHeroStarUP, addStar)
    return
#// B2 32 武将突破 #tagCSHeroBreak
@@ -1584,6 +1607,7 @@
        return
    needStarTotal = qualityLVIpyData.GetNeedStarTotal()
    needHeroCnt = qualityLVIpyData.GetNeedHeroCnt()
    needQuality = qualityLVIpyData.GetNeedQuality()
    
    costItemList = []
    heroStarDict = {}
@@ -1597,7 +1621,7 @@
        
        # 材料卡
        if index in useIndexList:
            if __checkHeroFatesLVUPItem(olPlayer, fatesQuality, index, heroItem, heroID):
            if __checkHeroFatesLVUPItem(olPlayer, needQuality, index, heroItem, heroID):
                costItemList.append(heroItem)
                
        if heroID not in heroIDList:
@@ -1628,15 +1652,15 @@
    RefreshLordAttr(curPlayer) # 宿缘
    return
def __checkHeroFatesLVUPItem(olPlayer, fatesQuality, itemIndex, heroItem, heroID):
def __checkHeroFatesLVUPItem(olPlayer, needQuality, itemIndex, heroItem, heroID):
    ## 检查宿缘材料卡可否使用
    heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
    if not heroIpyData:
        return
    
    quality = heroIpyData.GetQuality()
    if quality != fatesQuality:
        GameWorld.DebugLog("    与宿缘品质不同的卡无法使用: itemIndex=%s,heroID=%s,quality=%s != %s" % (itemIndex, heroID, quality, fatesQuality))
    if quality != needQuality:
        GameWorld.DebugLog("    与宿缘所需品质不同的卡无法使用: itemIndex=%s,heroID=%s,quality=%s != %s" % (itemIndex, heroID, quality, needQuality))
        return
    
    #未生效、未上阵、未锁定、未进行过升级、突破、升星、觉醒