| | |
| | | ) = range( 0, Def_AutoAtkSkillType )
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| | |
|
| | | #技能类型
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| | | Def_SkillType_Count = 25
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| | | (
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| | | Def_SkillType_Special , #特殊技能 0
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| | | Def_SkillType_Atk , #攻击类 1
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| | |
| | | Def_SkillType_Area , #场景技能(buff) 12
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| | | Def_SkillType_Summon , #召唤 13
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| | | Def_SkillType_Action , #影响行为BUFF 14
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| | | Def_SkillType_CleanBuff , #清除buff类(如净化等) 15
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| | | ) = range(0, 1 + 15)
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| | |
|
| | | # 以下废弃
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| | | (
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| | | Def_SkillType_LstPlsBuffAtk, #持续攻击类BUFF 15
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| | | Def_SkillType_PassivePlsBuff, #被动触发增益类buff 16
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| | | Def_SkillType_PassiveDepBuff, #被动触发减益类buff 17
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| | |
| | | Def_SkillType_AttrSkillNoLearn, # 可叠加的同类型ID属性类技能 不可学习 算属性直接取表 目前用于神兽技能 23
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| | | Def_SkillType_PassiveLstPlsBuffAtk, #被动持续攻击类BUFF 24
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| | |
|
| | | ) = range( 0, Def_SkillType_Count )
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| | | ) = range(115, 125)
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| | |
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| | | #数据库中的Buff类型对应返回C++中的Buff类型对象
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| | | Def_SkillBuffList = {
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| | |
| | | PassiveEff_AddBuffLayerMax = 6012 # 添加buff层级上限: 数值1-增加层级上限
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| | | PassiveEff_AddFinalDamPer = 6013 # 增加最终增伤(根据属性转化)
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| | | PassiveEff_AddSkillRate = 6014 # 增加技能概率
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| | | PassiveEff_AddRicochetCnt = 6015 # 增加弹射次数
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| | | PassiveEff_AddShieldHurtPer = 6016 # 对护盾造成伤害加成
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| | |
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| | | # 被动效果ID有触发值时就返回的
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| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit]
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| | |
| | | SkillEff_CureWayEx = 7001 # 额外治疗值计算(对CalcType、SkillPer治疗计算方式扩展): 值1-计算方式;值2-万分比
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| | | SkillEff_HurtShare = 7002 # 均摊伤害
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| | | SkillEff_ChangeTag = 7003 # 修改技能目标
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| | | SkillEff_RandRicochetCnt = 7004 # 随机弹射次数(A~B随机,包含AB)
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| | | SkillEff_MustHit = 7005 # 技能必命中
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| | |
|
| | | (
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| | | TriggerType_BeSuperHit, # 被暴击触发技能 1
|