| | |
| | | import ChConfig
|
| | | import ReadChConfig
|
| | | import ShareDefine
|
| | | import GameDataControl
|
| | | import ItemControler
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| | | import DataRecordPack
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| | | import EventReport
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| | | import ChItem
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| | | import IpyGameDataPY
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| | | import Operate_EquipStone
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| | | import PlayerViewCacheTube
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| | | import Operate_EquipWash
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| | | import FormulaControl
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| | | import ChPyNetSendPack
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| | |
| | | import PyGameData
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| | | import ChEquip
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| | | import SkillShell
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| | | import PlayerHero
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| | | import random
|
| | | import math
|
| | | import time
|
| | |
| | | if expireTime > 0:
|
| | | curSingleItem.SetUserAttr(ShareDefine.Def_IudetExpireTime, expireTime)
|
| | |
|
| | | # 英雄
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| | | if curSingleItem.GetType() == ChConfig.Def_ItemType_Hero:
|
| | | PlayerHero.InitHeroItem(curSingleItem)
|
| | | |
| | | #这里返回的是SingleItem , 如果创建了,未使用,会找出C++内存泄露!!!
|
| | | return curSingleItem
|
| | |
|