ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -2154,6 +2154,32 @@
    aFinalDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddFinalDamPer, curSkill)
    aFinalDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.AttrID_FinalDamPer, curSkill)
    
    #招架  - 无视攻击方最终增伤百分比
    dZhaojia = defObj.GetBatAttrValue(ChConfig.AttrID_Zhaojia)
    aZhaojiaDef = atkObj.GetBatAttrValue(ChConfig.AttrID_ZhaojiaDef)
    if dZhaojia > aZhaojiaDef:
        perMoreValue, perReduce = IpyGameDataPY.GetFuncEvalCfg("ZhaojiaCfg", 1) # 每高与对方抗贯穿x值无视y%最终减伤
        reducePer = (dZhaojia - aZhaojiaDef) / float(perMoreValue) * perReduce
        reduceMin, reduceMax = IpyGameDataPY.GetFuncEvalCfg("ZhaojiaCfg", 2) # 最小无视百分比|最大无视百分比
        if reducePer >= reduceMin and GameWorld.CanHappen(IpyGameDataPY.GetFuncCfg("ZhaojiaCfg", 3)):
            reducePer = min(reducePer, reduceMax)
            hurtTypes |= pow(2, ChConfig.HurtAtkType_Zhaojia)
            aFinalDamPer = int(aFinalDamPer * (100 - reducePer) / 100.0) # 按百分比减少
            GameWorld.DebugLogEx("dZhaojia=%s,aZhaojiaDef=%s,reducePer=%s,aFinalDamPer=%s", dZhaojia, aZhaojiaDef, reducePer, aFinalDamPer)
    #贯穿  - 无视防守方最终减伤百分比
    aGuanchuan = atkObj.GetBatAttrValue(ChConfig.AttrID_Guanchuan)
    dGuanchuanDef = defObj.GetBatAttrValue(ChConfig.AttrID_GuanchuanDef)
    if aGuanchuan > dGuanchuanDef:
        perMoreValue, perReduce = IpyGameDataPY.GetFuncEvalCfg("GuanchuanCfg", 1) # 每高与对方抗贯穿x值无视y%最终减伤
        reducePer = (aGuanchuan - dGuanchuanDef) / float(perMoreValue) * perReduce
        reduceMin, reduceMax = IpyGameDataPY.GetFuncEvalCfg("GuanchuanCfg", 2) # 最小无视百分比|最大无视百分比
        if reducePer >= reduceMin and GameWorld.CanHappen(IpyGameDataPY.GetFuncCfg("GuanchuanCfg", 3)):
            reducePer = min(reducePer, reduceMax)
            hurtTypes |= pow(2, ChConfig.HurtAtkType_Guanchuan)
            dFinalDamPerDef = int(dFinalDamPerDef * (100 - reducePer) / 100.0) # 按百分比减少
            GameWorld.DebugLogEx("aGuanchuan=%s,dGuanchuanDef=%s,reducePer=%s,dFinalDamPerDef=%s", aGuanchuan, dGuanchuanDef, reducePer, dFinalDamPerDef)
    aNormalSkillPer, dNormalSkillPerDef = 0, 0
    if isTurnNormalSkill:
        aNormalSkillPer = atkObj.GetBatAttrValue(ChConfig.AttrID_NormalSkillPer) # 普技增伤