| | |
| | | # 被影响的技能ID: 0为所有技能
|
| | | self._AffectSkillDict = {} # 被动技能 {(触发方式, 有效来源):{技能ID:[effID, ...], ...}, ...}
|
| | | self._AffectBuffDict = {} # 被动buff {(触发方式, 有效来源):{buffID:[effID, ...], ...}, ...}
|
| | | self._buffSkillIDDict = {} # {buffID:skillID, ...}
|
| | | return
|
| | |
|
| | | def onRelease(self):
|
| | |
| | | def GetPassiveEffByTrigger(self, triggerWay, connSkill=None, connSkillTypeID=0, connBuff=None):
|
| | | '''获取可触发的效果列表,技能跟buff根据触发优先级按顺序触发,优先级越高越先执行,相同时技能优先
|
| | | 优先级之后有需要再扩展
|
| | | @return: [["skill/buff", skillID/buffID, effIDList], ...]
|
| | | @return: [["skill/buff", skillID, buffID, effIDList], ...]
|
| | | '''
|
| | | effList = []
|
| | |
|
| | |
| | | if tWay in ChConfig.TriggerWayNoLoadList:
|
| | | continue
|
| | | if tSrc != ChConfig.TriggerSrc_SkillSelf:
|
| | | # 仅添加本技能的
|
| | | # 非对象身上已学的技能时,仅添加本技能有效的
|
| | | continue
|
| | | if tWay == ChConfig.TriggerWay_CalcEffValue:
|
| | | tWay = "%s_%s" % (tWay, effectID)
|
| | |
| | | continue
|
| | | effIDList.append(effectID)
|
| | | if effIDList:
|
| | | effList.append(["skill", skillID, effIDList])
|
| | | effList.append(["skill", skillID, 0, effIDList])
|
| | |
|
| | | # 优先取关联技能的
|
| | | if connSkillTypeID and connSkillTypeID not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_Buff, ChConfig.TriggerSrc_SkillSelf, ChConfig.TriggerSrc_BuffSelf]:
|
| | |
| | | if key in self._AffectSkillDict:
|
| | | effDict = self._AffectSkillDict[key]
|
| | | for skillID, effIDList in effDict.items():
|
| | | effList.append(["skill", skillID, effIDList])
|
| | | effList.append(["skill", skillID, 0, effIDList])
|
| | |
|
| | | # buff
|
| | | key = (triggerWay, connSkillTypeID)
|
| | | if key in self._AffectBuffDict:
|
| | | effDict = self._AffectBuffDict[key]
|
| | | for buffID, effIDList in effDict.items():
|
| | | effList.append(["buff", buffID, effIDList])
|
| | | effList.append(["buff", self._buffSkillIDDict.get(buffID, 0), buffID, effIDList])
|
| | |
|
| | | # 所有技能有效的
|
| | | key = (triggerWay, ChConfig.TriggerSrc_Skill)
|
| | | effDict = self._AffectSkillDict.get(key, {})
|
| | | for skillID, effIDList in effDict.items():
|
| | | effList.append(["skill", skillID, effIDList])
|
| | | effList.append(["skill", skillID, 0, effIDList])
|
| | |
|
| | | # 所有buff有效的
|
| | | key = (triggerWay, ChConfig.TriggerSrc_Buff)
|
| | | effDict = self._AffectBuffDict.get(key, {})
|
| | | for buffID, effIDList in effDict.items():
|
| | | effList.append(["buff", buffID, effIDList])
|
| | | effList.append(["buff", self._buffSkillIDDict.get(buffID, 0), buffID, effIDList])
|
| | |
|
| | | return effList
|
| | |
|
| | |
| | | return
|
| | | if triggerWay in ChConfig.TriggerWayNoLoadList:
|
| | | return
|
| | | if triggerSrc in [ChConfig.TriggerSrc_Buff, ChConfig.TriggerSrc_BuffSelf]:
|
| | | if effect.GetTriggerBuffEnable():
|
| | | # buff有效的不加进来
|
| | | return
|
| | |
|
| | |
| | | return
|
| | | if triggerWay in ChConfig.TriggerWayNoLoadList:
|
| | | return
|
| | | if triggerSrc in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf]:
|
| | | # 技能有效的不加进来
|
| | | if not effect.GetTriggerBuffEnable():
|
| | | # 非buff有效的不加进来
|
| | | return
|
| | |
|
| | | buffID = buff.GetBuffID()
|
| | |
| | | effIDList = effDict[buffID]
|
| | | if effectID not in effIDList:
|
| | | effIDList.append(effectID)
|
| | | self._buffSkillIDDict[buffID] = skillData.GetSkillID()
|
| | | return
|
| | |
|
| | | def DelBuffPassiveEffect(self, buffID):
|
| | |
| | | effDict.pop(buffID)
|
| | | if not effDict:
|
| | | self._AffectBuffDict.pop(key)
|
| | | self._buffSkillIDDict.pop(buffID, 0)
|
| | | return
|
| | |
|
| | | class HurtObj():
|
| | |
| | |
|
| | | class SkillEffect():
|
| | |
|
| | | def __init__(self, effID, values, triggerWay=0, triggerSrc=0):
|
| | | def __init__(self, effID, values, triggerWay=0, triggerSrcs=[]):
|
| | | # @param triggerSrcs: 触发参数 [触发来源, buff时是否有效默认无效]
|
| | | self._effID = effID
|
| | | self._values = values
|
| | | self._triggerWay = triggerWay
|
| | | self._triggerSrc = triggerSrc
|
| | | #self._triggerParams = triggerParams if triggerParams else []
|
| | | self._triggerSrc = triggerSrcs[0] if len(triggerSrcs) > 0 else 0
|
| | | self._triggerBuffEnable = triggerSrcs[1] if len(triggerSrcs) > 1 else 0
|
| | | return
|
| | |
|
| | | def onRelease(self):
|
| | |
| | | def GetEffectValues(self): return self._values # 直接返回整个效果values
|
| | | def GetTriggerWay(self): return self._triggerWay
|
| | | def GetTriggerSrc(self): return self._triggerSrc
|
| | | #def GetTriggerParams(self, index): return self._triggerParams[index] if len(self._triggerParams) > index else 0
|
| | |
|
| | | def GetTriggerBuffEnable(self):
|
| | | if self.GetTriggerSrc() in [ChConfig.TriggerSrc_Buff, ChConfig.TriggerSrc_BuffSelf]:
|
| | | return True
|
| | | if self._triggerBuffEnable:
|
| | | return True
|
| | | return False
|
| | | |
| | | class SklllData():
|
| | |
|
| | | def __init__(self, ipyData):
|
| | |
| | | values = getattr(ipyData, "GetEffectValues%s" % num)()
|
| | | triggerWay = getattr(ipyData, "GetTriggerWay%s" % num)()
|
| | | triggerSrc = getattr(ipyData, "GetTriggerSrc%s" % num)()
|
| | | #triggerParams = getattr(ipyData, "GetTriggerParams%s" % num)()
|
| | | effect = ObjPool.GetPoolMgr().acquire(SkillEffect, effID, values, triggerWay, triggerSrc)
|
| | | self._effList.append(effect)
|
| | | self._effDict[(effID, triggerWay)] = effect
|
| | |
| | | def GetLayerMax(self): return self._ipyData.GetLayerMax()
|
| | | def GetBuffRepeat(self): return self._ipyData.GetBuffRepeat() # Buff叠加规则
|
| | | def GetDispersedLimit(self): return self._ipyData.GetDispersedLimit() or self._ipyData.GetSkillType() == ChConfig.Def_SkillType_Halo # 驱散限制
|
| | | def GetBuffRetain(self): return self._ipyData.GetBuffRetain()
|
| | | def GetFightPower(self): return self._ipyData.GetFightPower()
|
| | |
|
| | | class PyBuff():
|
| | |
| | |
|
| | | def GetSkillData(self): return self._skillData
|
| | | def GetSkillID(self): return self._skillData.GetSkillID()
|
| | | def GetCurBuffState(self): return self._skillData.GetCurBuffState()
|
| | | def GetDispersedLimit(self): return self._skillData.GetDispersedLimit()
|
| | | def GetBuffRetain(self): return self._skillData.GetBuffRetain()
|
| | | def GetAddTiming(self): return self._addTiming
|
| | | def SetAddTiming(self, addTiming):
|
| | | self._addTiming = addTiming
|
| | |
| | | def GetEffectValueEx(self, effID): return self._effExDict.get(effID, 0)
|
| | | def ResetEffectValueEx(self): self._effExDict = {}
|
| | | def AddEffectValueEx(self, effID, valueEx): self._effExDict[effID] = self._effExDict.get(effID, 0) + valueEx
|
| | | def GetEffectExDict(self): return self._effExDict
|
| | | def GetHaloObjIDList(self): return self._haloObjIDList
|
| | | def SetHaloObjIDList(self, haloObjIDList): self._haloObjIDList = haloObjIDList
|
| | | def AddHaloObjID(self, objID):
|
| | |
| | | def GetLayerMax(self): return self._skillData.GetLayerMax()
|
| | | def GetBuffRepeat(self): return self._skillData.GetBuffRepeat() # Buff叠加规则
|
| | | def GetDispersedLimit(self): return self._skillData.GetDispersedLimit() # 驱散限制
|
| | | def GetBuffRetain(self): return self._ipyData.GetBuffRetain()
|
| | | def GetFightPower(self): return self._skillData.GetFightPower()
|
| | |
|
| | | ## ---------------------------------- 非技能表内容 ----------------------------------
|
| | |
| | | self._batAttrDict = {} # 实际战斗属性,包含buff层级的实际属性 {attrID:+-value, ...} value可能是负值
|
| | | self._skillTempAttrDict = {} # 某次技能释放中临时的属性增减 {attrID:+-value, ...} value可能是负值
|
| | | self._kvDict = {} # 自定义kv字典
|
| | | self._bigTurnAtkbackCnt = 0 # 大回合累计反击次数
|
| | | self._incrementValue = 0 # 自增值,每场战斗重置,用于确保唯一的场景,如 Skill tag 标签
|
| | | self._skillHappenFailCntDict = {} # 技能累计概率触发次数,使用成功后重置 {skillID:failCnt, ...}
|
| | | self._skillUseCntDict = {} # 技能累计使用次数 {skillID:useCnt, ...}
|
| | | self._skillTurnUseCntDict = {} # 技能单回合累计使用次数 {skillID:useCnt, ...}
|
| | | self._skillMgr = ObjPool.GetPoolMgr().acquire(SkillManager, self)
|
| | |
| | | self._harmSelfHP = 0 # 自残值
|
| | | self._mainTagIDList = [] # 主技能目标ID列表,一般用于技能拆分成多个技能效果时,子技能可能会用到主技能的对象做逻辑
|
| | | self._timing = 0 # 当前武将时间节点: 0-回合前;1-回合后
|
| | | self._angerOverflow = 0 # 怒气技能怒气溢出值,子技能也生效,因为主技能释放后怒气会被扣除,所以这里做个记录
|
| | |
|
| | | # 统计
|
| | | self.hurtStat = 0 # 输出统计
|
| | |
| | | return
|
| | |
|
| | | def ResetBattleEffect(self):
|
| | | ## 重置战斗属性,一般刷属性前调用
|
| | | self._batAttrDict = {}
|
| | | self._batAttrDict.update(self._initAttrDict)
|
| | | self.__onUpdBatAttr()
|
| | |
| | | def SetDead(self):
|
| | | self._isAlive = False
|
| | | self._hp = 0
|
| | | def SetRevive(self, hp):
|
| | | self._isAlive = True
|
| | | self._hp = hp
|
| | | def GetMaxHP(self): return int(self._batAttrDict.get(ChConfig.AttrID_MaxHP, 0))
|
| | | def SetMaxHP(self, maxHP, isNotify=False):
|
| | | maxHP = int(maxHP)
|
| | |
| | | self._skillTempAttrDict[attrID] = self._skillTempAttrDict.get(attrID, 0) + value
|
| | | def ClearSkillTempAttr(self): self._skillTempAttrDict = {}
|
| | |
|
| | | def GetSkillHappenFailCnt(self, skillID): return self._skillHappenFailCntDict.get(skillID, 0) # 技能概率触发失败累计次数
|
| | | def IsSkillCanHappen(self, skillID, happenRate):
|
| | | if happenRate and not GameWorld.CanHappen(happenRate, ChConfig.Def_MaxRateValue):
|
| | | self._skillHappenFailCntDict[skillID] = self._skillHappenFailCntDict.get(skillID, 0) + 1
|
| | | return False
|
| | | self._skillHappenFailCntDict.pop(skillID, 0)
|
| | | return True
|
| | | |
| | | def GetSkillUseCnt(self, skillID): return self._skillUseCntDict.get(skillID, 0) # 单场战斗累计使用次数
|
| | | def GetSkillTurnUseCnt(self, skillID): return self._skillTurnUseCntDict.get(skillID, 0) # 单回合累计使用次数
|
| | | def ResetSkillTurnUseCnt(self):
|
| | | self._skillTurnUseCntDict = {}
|
| | | def ResetSkillUseCnt(self):
|
| | | ## 每场战斗开始时重置
|
| | | self._skillHappenFailCntDict = {}
|
| | | self._skillUseCntDict = {}
|
| | | self._skillTurnUseCntDict = {}
|
| | | self._incrementValue = 0
|
| | | def AddSkillUseCnt(self, skillID):
|
| | | self._skillUseCntDict[skillID] = self._skillUseCntDict.get(skillID, 0) + 1
|
| | | self._skillTurnUseCntDict[skillID] = self._skillTurnUseCntDict.get(skillID, 0) + 1
|
| | |
|
| | | def GetBigTurnAtkbackCnt(self): return self._bigTurnAtkbackCnt
|
| | | def AddBigTurnAtkbackCnt(self): self._bigTurnAtkbackCnt += 1
|
| | | |
| | | def ResetBigTurn(self):
|
| | | ## 每大回合重置
|
| | | self._bigTurnAtkbackCnt = 0
|
| | | self._skillTurnUseCntDict = {}
|
| | | |
| | | def GetIncrementValue(self):
|
| | | self._incrementValue += 1
|
| | | return self._incrementValue
|
| | | |
| | | def GetLastHurtValue(self): return self._lastHurtValue
|
| | | def SetLastHurtValue(self, lastHurtValue): self._lastHurtValue = lastHurtValue
|
| | |
|
| | | def GetHarmSelfHP(self): return self._harmSelfHP
|
| | | def SetHarmSelfHP(self, harmSelfHP): self._harmSelfHP = harmSelfHP
|
| | |
|
| | | def GetAngerOverflow(self): return self._angerOverflow
|
| | | def SetAngerOverflow(self, angerOverflow): self._angerOverflow = angerOverflow
|
| | | |
| | | def GetMainTagIDList(self): return self._mainTagIDList
|
| | | def SetMainTagIDList(self, mainTagIDList): self._mainTagIDList = mainTagIDList
|
| | |
|