hxp
2025-12-02 1dd273126494e6f8ffd7a994b637f45ad1128191
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py
@@ -17,7 +17,10 @@
import GameWorld
import ItemControler
import PlayerBeauty
import FBCommon
import PlayerTask
import ChConfig
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
    ## 回合战斗请求 
@@ -28,13 +31,12 @@
    
    return True, funcLineID
def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
    ## 回合战斗结束
def OnTurnFightAward(curPlayer, guid, mapID, funcLineID, winFaction, statMsg, dateStr, reqData, awardDict):
    ## 回合战斗结算奖励
    if not curPlayer:
        return
    
    isWin = turnFight.isWin
    isWin = winFaction == ChConfig.Def_FactionA
    
    if not isWin:
        return
@@ -45,25 +47,14 @@
    
    itemList = FBCommon.GetPassAwardList(mapID, funcLineID)
    GameWorld.DebugLog("过关奖励: mapID=%s,funcLineID=%s,itemList=%s" % (mapID, funcLineID, itemList))
    overMsg.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList)})
    turnFight.awardData = [itemList]
    return
def OnTurnFightAward(curPlayer, turnFight, mapID, funcLineID, awardData):
    ## 回合战斗结算奖励
    if not curPlayer:
        return
    if not awardData:
        return
    itemList = awardData[0]
    awardDict.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList)})
    
    # 首通不扣次数
    FBCommon.AddEnterFBCount(curPlayer, mapID, isFree=True)
    FBCommon.SetFBPass(curPlayer, mapID, funcLineID)
    ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["Zhanchui", False, {}], isNotifyAward=False)
    PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_FBZhanchui)
    return
    
def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, dataEx):
@@ -74,13 +65,25 @@
def OnPlayerFBSweepResult(curPlayer, mapID, lineID, sweepCnt, dataEx, askRet):
    ## 扫荡结果,次数消耗已在外层处理扣除
    
    itemList = FBCommon.GetSweepAwardList(mapID, lineID, sweepCnt)
    GameWorld.DebugLog("白骨盈野扫荡: mapID=%s,lineID=%s,sweepCnt=%s" % (mapID, lineID, sweepCnt))
    itemList = []
    itemList += FBCommon.GetSweepAwardList(mapID, lineID, sweepCnt)
    GameWorld.DebugLog("白骨盈野扫荡: mapID=%s,lineID=%s,sweepCnt=%s,itemList=%s" % (mapID, lineID, sweepCnt, itemList))
    
    exItemCount, exItemID = PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_FBZhanchuiItemEx) # 扫荡额外物品奖励
    if exItemCount and exItemID:
        itemList += [[exItemID, exItemCount, 1]] # 标记是红颜效果额外获得的
        GameWorld.DebugLog("红颜额外增加扫荡物品奖励: exItemID=%s, exItemCount=%s, itemList=%s" % (exItemID, exItemCount, itemList))
    ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["Zhanchui", False, {}], isNotifyAward=False)
    
    isPass = 1
    overDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList), FBCommon.Over_isSweep:1}
    jsonItemList = []
    for itemInfo in itemList:
        itemDict = {"ItemID":itemInfo[0], "Count":itemInfo[1]}
        if len(itemInfo) > 2:
            itemDict['BeautyEx'] = itemInfo[2]
        jsonItemList.append(itemDict)
    overDict = {FBCommon.Over_itemInfo:jsonItemList, FBCommon.Over_isSweep:1}
    FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
    
    return True