hxp
2025-12-02 1dd273126494e6f8ffd7a994b637f45ad1128191
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -44,7 +44,6 @@
import GameFuncComm
import IpyGameDataPY
import PyGameData
import PlayerFeastTravel
import PlayerActTurntable
import PlayerCostRebate
import PlayerActLunhuidian
@@ -2839,7 +2838,6 @@
    # 消费返利
    if costType not in ChConfig.CostRebate_DisableType:
        PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict)
        PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_UseGold, price)
    else:
        GameWorld.DebugLog("不计入消费活动的消费类型!costType=%s" % costType, curPlayer.GetPlayerID())
        
@@ -2947,8 +2945,9 @@
            return
        SetMoney(curPlayer, priceType, updPlayerGold)
        
        if isGiveBourseMoney and updPlayerGold > 0:
            GiveMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney, min(value, updPlayerGold))
        #废弃交易所额度
        #if isGiveBourseMoney and updPlayerGold > 0:
        #    GiveMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney, min(value, updPlayerGold))
        addDataDict["BourseMoney"] = GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney)
        
    elif priceType == IPY_GameWorld.TYPE_Price_Gold_Paper:
@@ -4190,11 +4189,11 @@
                
    return totalExpRate
##外观额外数据:  其他 * 100 + 坐骑外观
def GetHorseSkinID(curPlayer): return GameWorld.GetValue(curPlayer.GetEquipShowSwitch(), 2, 2)
##外观额外数据:  其他 * 1000 + 坐骑外观
def GetHorseSkinID(curPlayer): return GameWorld.GetValue(curPlayer.GetEquipShowSwitch(), 3, 3)
def SetHorseSkinID(curPlayer, horseSkinID):
    showValue = curPlayer.GetEquipShowSwitch()
    updShowValue = GameWorld.SetValue(showValue, 2, 2, min(horseSkinID, 99))
    updShowValue = GameWorld.SetValue(showValue, 3, 3, min(horseSkinID, 999))
    curPlayer.SetEquipShowSwitch(updShowValue)
    GameWorld.DebugLog("使用坐骑外观: horseSkinID=%s,showValue=%s,updShowValue=%s" % (horseSkinID, showValue, updShowValue))
    return
@@ -4316,7 +4315,9 @@
## 主线关卡过关进度值 = 章节*10000+关卡编号*100+第x波
def GetMainLevelPassValue(curPlayer): return curPlayer.GetExAttr1()
def SetMainLevelPassValue(curPlayer, value): curPlayer.SetExAttr1(value, False, False) # 不通知GameServer
def SetMainLevelPassValue(curPlayer, value):
    curPlayer.SetExAttr1(value, False, False) # 不通知GameServer
    GameFuncComm.DoFuncOpenLogic(curPlayer)
def SetMainLevelPassInfo(curPlayer, chapterID, levelNum, wave=0):
    ## 设置主线关卡过关进度
    # @param chapterID: 章节ID