| | |
| | | CDBPlayerRefresh_DOTPerDef, # 持续减伤 284
|
| | | CDBPlayerRefresh_GoldRushEnergy, # 淘金令 285
|
| | | CDBPlayerRefresh_ArenaTicket, # 挑战券 286
|
| | | ) = range(146, 287)
|
| | | CDBPlayerRefresh_TehuiPoint, # 特惠印绶 287
|
| | | ) = range(146, 288)
|
| | |
|
| | | TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
|
| | | TYPE_Price_FamilyExp = 6 # 战盟经验
|
| | |
| | | TYPE_Price_HeroScore = 51 # 招募积分
|
| | | TYPE_Price_GoldRushEnergy = 52 # 淘金令体力
|
| | | TYPE_Price_ArenaTicket = 53 # 演武场挑战券
|
| | | TYPE_Price_TehuiPoint = 54 # 特惠印绶
|
| | | TYPE_Price_PayCoinDay = 98 # 代币时效,每日过天重置
|
| | | TYPE_Price_PayCoin = 99 # 代币
|
| | |
|
| | | #key可用于遍历所有货币,value仅GM相关会用到
|
| | | MoneyNameDict = {
|
| | | 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 43:"将魂", 51:"招募积分", 52:"淘金令", 53:"挑战券",
|
| | | 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 43:"将魂", 51:"招募积分", 52:"淘金令", 53:"挑战券", 54:"特惠印绶",
|
| | | 98:"代币时效", 99:"代币"
|
| | | }
|
| | | #MoneyNameDict = {
|
| | |
| | | TYPE_Price_HeroScore:CDBPlayerRefresh_HeroScore,
|
| | | TYPE_Price_GoldRushEnergy:CDBPlayerRefresh_GoldRushEnergy,
|
| | | TYPE_Price_ArenaTicket:CDBPlayerRefresh_ArenaTicket,
|
| | | TYPE_Price_TehuiPoint:CDBPlayerRefresh_TehuiPoint,
|
| | | TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay,
|
| | | #TYPE_Price_Rune:CDBPlayerRefresh_Rune,
|
| | | #TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
|
| | |
| | | 2:CDBPlayerRefresh_MoneyMinusGoldPaper,
|
| | | }
|
| | |
|
| | | # 高效战斗状态
|
| | | Def_Battle_Status = (
|
| | | Def_Battle_Start, # 激活
|
| | | Def_Battle_Stop, # ֹͣ
|
| | | Def_Battle_Query # 查询
|
| | | ) = range(1, 4)
|
| | |
|
| | | # 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
|
| | | GameFuncID_Official = 10 # 官爵,境界
|
| | | GameFuncID_Family = 11 # 战盟,仙盟
|
| | |
| | |
|
| | | # 以下为暂时无用的
|
| | | GameFuncID_Pet = -1 # 宠物,灵宠 6
|
| | | GameFuncID_OSSail = -1 # 开服特惠 132
|
| | | GameFuncID_AddPoint = -1 # 加点功能/灵根功能 145
|
| | |
|
| | | #家族悬赏任务完成状态记录位标识
|
| | | Def_ArrestOverState_BitDic = {
|
| | | 5000:0,
|
| | | 5001:1,
|
| | | 5002:2,
|
| | | 5003:3,
|
| | | 5004:4,
|
| | | 5005:5,
|
| | | 5006:6,
|
| | | }
|
| | |
|
| | | #背包类型
|
| | | (
|
| | |
| | | # 阵容定义
|
| | | LineupList = (
|
| | | Lineup_Main, # 主阵容 1
|
| | | Lineup_Arena, # 竞技场进攻阵容 2
|
| | | Lineup_ArenaAtk, # 竞技场进攻阵容 2
|
| | | Lineup_ArenaDef, # 竞技场防守阵容 3
|
| | | ) = range(1, 1 + 3)
|
| | |
|