| | |
| | | Def_ItemID_GongdePoint = 530 # 直接给功德点
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| | | Def_ItemID_FamilyFlagWarPoint = 540 # 直接给万界积分
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| | | Def_ItemID_TongTianPoint = 720 # 直接给通天令经验点
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| | | Def_ItemID_SuccessScore = 590 # 直接给成就积分
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| | | Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_SP, Def_ItemID_GoldPaper,
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| | | Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
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| | | Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
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| | | Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
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| | | Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint, Def_ItemID_SuccessScore,
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| | | Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint,
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| | | Def_ItemID_FamilyFlagWarPoint]
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| | | # 货币类型对应直接给货币物品ID
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| | | MoneyItemIDDict = {IPY_GameWorld.TYPE_Price_Gold_Money:Def_ItemID_GoldMoney,
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| | |
| | |
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| | | Def_PDict_TreasureFreeCount = "TreasureFreeCount_%s" # 寻宝今日已使用免费次数, 参数(寻宝类型)
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| | | Def_PDict_TreasureCount = "TreasureCount_%s" # 寻宝次数, 参数(寻宝类型)
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| | | Def_PDict_TreasureCountEx = "TreasureCountEx_%s" # 第x次x抽必出,按第x次单抽、10连抽记录, 参数(寻宝类型)
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| | | Def_PDict_TreasureCountToday = "TreasureCountToday_%s" # 今日寻宝次数, 参数(寻宝类型)
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| | | Def_PDict_TreasureLuck = "TreasureLuck_%s" # 寻宝当前幸运值, 参数(寻宝类型)
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| | | Def_PDict_TreasureCntAward = "TreasureCntAward_%s" # 累计寻宝次数对应物品奖励领奖状态, 参数(寻宝类型)
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| | |
| | | Def_PDict_InvestKeyCount = 3 # key编号数
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| | |
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| | | # 成就 Def_PDictType_Success
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| | | Def_PDict_Success_AwardRecord = "Succ_AwardRecord_%s" # 成就领奖记录,参数(key编号),按索引位存储0-未领,1-已领
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| | | Def_PDict_Success_LastDay = "Succ_LastDay_%s" # 连续类型上一次更新进度时的开服天数,参数(成就编号)
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| | | Def_PDict_Success_CntValue = "Su_%s_%s" # 当前次数值,参数(成就类型、条件)
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| | | Def_PDict_Success_FinishTime = "Succ_FinishTime_%s" # 成就是否已完成,参数(索引)
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| | | Def_PDict_Success_CheckVersion = "Succ_CheckVersion" #老玩家某些功能成就检查版本
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| | | Def_PDict_Success_PassportAward = "Succ_PassportAward_%s" #成就通行证领奖状态,参数(key编号),按索引位存储0-未领,1-已领
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| | | Def_PDict_Success_ScoreAward = "Succ_ScoreAward" # 成就积分奖励记录,按索引位存储0-未领,1-已领
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| | | Def_PDict_SuccessValue = "Succ_%s_%s" # 当前次数值,参数(成就类型、条件)
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| | | Def_PDict_SuccessAward = "Succ_Award_%s" # 成就领奖记录,按成就ID位存储0-未领,1-已领,参数(key编号)
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| | |
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| | | # 通天令
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| | | Def_PDict_TTL_StartTime = "TTL_StartTime" # 本轮通天令开始时间戳
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| | |
| | | Def_PDict_TreeLVUPRefreshTime = "TreeLVUPRefreshTime" # 仙树升级上次刷新时间戳
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| | | Def_PDict_TreeFreeTimeCnt = "TreeFreeTimeCnt" # 今日已领取免费减时次数,过天重置
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| | | Def_PDict_TreeFreeTimeLast = "TreeFreeTimeLast" # 今日上次领取免费减时时间戳,过天重置
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| | |
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| | | #历练秘笈
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| | | Def_PDict_LLMJLVInfo = "LLMJLVInfo" # 秘笈等级,消耗战锤*100 + 秘笈等级
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| | | Def_PDict_LLMJExp = "LLMJExp" # 秘笈今日已额外获得经验
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| | | Def_PDict_LLMJDecompose = "LLMJDecompose" # 秘笈今日已额外获得分解货币
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| | |
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| | | #任务,每个任务组有且仅有一个进行中的任务
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| | | Def_PDict_TaskIDLast = "TaskIDLast_%s" # 上一次完成的任务ID,参数(任务组)
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| | |
| | | (
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| | | Def_RewardType_Activity, # 活跃度奖励 0
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| | | Def_RewardType_DailyTask, # 每日任务奖励 1
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| | | Def_RewardType_ChampionFamilyDailyReward, # 仙盟联赛冠军仙盟每日俸禄奖励 2
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| | | Def_RewardType_LLMJLVUp, # 历练秘笈升级 2
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| | | Def_RewardType_XMZZWinCnt, # 仙魔之争胜利场数奖励 3
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| | | Def_RewardType_FamilyDayAward, # 仙盟每日福利奖励 4
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| | | Def_RewardType_LVAward, # 玩家等级奖励5
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| | |
| | | Def_RewardType_SponsorDaily, #赞助星级每日奖励 56
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| | | Def_RewardType_SponsorStar, #赞助星级礼包奖励 57
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| | | Def_RewardType_GubaoItemEff, #古宝特殊效果物品奖励 58
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| | | Def_RewardType_SuccessScore, #成就积分奖励 59
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| | | Def_RewardType_Success, #成就奖励 59
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| | | Def_RewardType_BuyOne, #买一送多活动免费奖励 60
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| | | Def_RewardType_CustomAward, #自定义奖励 61
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| | | Def_RewardType_RealmXXZL, #境界修仙之路奖励 62
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| | |
| | | PowerDownType_ResetTalent:'ResetTalent',
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| | | PowerDownType_GatherSoul:'GatherSoul',
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| | | }
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| | |
|
| | | # CTG ID 定义
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| | | Def_CTGID_SuccessPassport = 117 # 成就通行证
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| | |
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| | | # 通天令任务类型定义
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| | | TTLTaskTypeList = (
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