hxp
2025-10-21 1feeba9970dac23245b58942b5d5d6bba514f295
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -20,13 +20,10 @@
import GameWorldProcess
import CrossRealmPlayer
import DataRecordPack
import IpyGameDataPY
import PlayerSuccess
import ReadChConfig
import ShareDefine
import PyGameData
import FBCommon
import GameMap
import GameObj
import random
@@ -551,8 +548,6 @@
        
    #注册玩家离开副本时间
    gameFBMgr.SetPlayerLogoffTick(0)
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_EnterMap, 1, [gameMapID])
    
    if gameFBMgr.HaveFBPlayer(curPlayerID):
        #已经注册了这个玩家, 不清除已注册的玩家的字典信息
@@ -2243,14 +2238,14 @@
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
    ## 回合战斗请求 - 地图验证
    # @return: 是否允许
    # @return: 是否允许, 后端验证通过的funcLineID
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
    
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnTurnFightRequest"))
    
    if callFunc == None:
        # 默认不限制
        return True
        return True, funcLineID
    
    return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList)