hxp
2025-10-21 1feeba9970dac23245b58942b5d5d6bba514f295
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -33,7 +33,6 @@
import PlayerBillboard
import GameServerRefresh
import IPY_GameWorld
import IPY_PlayerDefine
import ChPyNetSendPack
import NetPackCommon
import DataRecordPack
@@ -51,7 +50,6 @@
import PlayerCostRebate
import PlayerActLunhuidian
import GY_Query_CrossRealmReg
import PlayerTongTianLing
import FunctionNPCCommon
import PlayerGoldInvest
import CrossRealmPlayer
@@ -61,6 +59,7 @@
import PlayerOnline
import PlayerTask
import PlayerMail
import PlayerLLMJ
import ChPlayer
import GameObj
@@ -2800,6 +2799,7 @@
                unXiantaoCntBooty = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntBooty % itemID)
                NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntBooty % itemID, unXiantaoCntBooty + price)
                
        PlayerLLMJ.AddUseZhanchui(curPlayer, price)
        PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_UseXiantao, price)
        PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_CutTree, price)
        
@@ -3029,8 +3029,6 @@
            return
        updValue = min(ChConfig.Def_UpperLimit_DWord, curCurrency + value)
        SetPlayerCurrency(curPlayer, priceType, updValue)
        if priceType == ShareDefine.TYPE_Price_RealmPoint:
            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetRealmPoint, value)
    else:
        GameWorld.ErrLog("金钱类型错误, priceType=%s,value=%s,giveType=%s" % (priceType, value, giveType), curPlayer.GetPlayerID())
        DataRecordPack.DR_GiveMoneyError(curPlayer, priceType, value, giveType, addDataDict)
@@ -3510,9 +3508,8 @@
            #aftFreePoint = curPlayer.GetFreePoint()
            if aftLV > befLV:
                curPlayer.SetLV(aftLV, False) # 这里不再通知GameServer
                PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LVUp, aftLV - befLV)
                #PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LVUp, aftLV - befLV)
                PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_LV)
                PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_HeroLV, aftLV)
                
            #if aftFreePoint > befFreePoint:
            #    curPlayer.SetFreePoint(aftFreePoint)
@@ -4363,6 +4360,7 @@
        lvID = chapterID * 100 + levelNum
        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_MainLevel, lvID)
        PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_MainLevel)
        PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_MainLevel, lvID)
    return value
def GetMainLevelPassInfo(curPlayer):
    ## 获取主线关卡过关进度信息