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| | | g_turnFightMgr = None
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| | |
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| | | g_arenaPlayerMatchDict = {} # 本服竞技场玩家匹配记录缓存 {playerID:[tagPlayerID, ...], ...}
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| | | g_mapIDTxtInfo = {} # MapID.txt 加载的信息
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| | | g_realmDiffPlayerDict = {} # 境界难度玩家信息 {realm:[playerID, ...], ...}
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| | | g_realmDiffNPCRefresh = {} # {(lineID, realm):{refreshID:tagNPCRefresh, ...}}
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| | |
| | | g_crossRegPlayerAttrDict = {} #跨服注册时登记的会影响战力的属性值 {playerID:[value, ...], ...}
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| | | g_crossSyncTickDict = {} #需要同步跨服数据的玩家同步tick字典 {playerID:tick, ...}
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| | | g_crossPlayerDictChangeInfo = {} #跨服玩家字典变化信息 {playerID:{(key, dType):value, ...}, ...}
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| | | g_crossPlayerDienstgradChangeInfo = {} #跨服玩家称号变化信息 {playerID:{id:isAdd, ...}, ...}
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| | | g_crossPlayerItemsChangeInfo = {} #跨服玩家物品变化信息 {playerID:{"背包类型-物品位":itemMD5, ...}, ...}
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| | | g_crossPlayerSkillsChangeInfo = {} #跨服玩家技能变化信息 {playerID:[技能ID], ...}
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| | | g_Qudao_DoubleBill = {} # 渠道删档充值返利
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| | | g_crossFuncLineDataCache = {} # 动态分配的跨服虚拟分线数据缓存 {(mapID, copyMapID):funcLineDataCache, ...}
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| | | g_crossPlayerServerGroupIDInfo = {} #跨服玩家服务器组ID缓存,副本线路关闭时才释放,所以支持离线跨服玩家 {copyMapID:{playerID:serverGroupID, ...}, ...}
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| | | g_fbBuyBuffTimeDict = {} # 副本购买buff时间缓存{playerID:{moneyCnt:time}}
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| | | g_elemntSkillDict = {} #{skillID:[attrID*100000+needValue,..]}
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| | |
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| | | g_coupleInfo = {} # {playerID:[coupleID, coupleName], ...}
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| | |
| | | g_playerDataCntInfo = {} # 玩家各表最后一次存档时数据条数 {playerID:{表名:条数, ...}, ...}
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| | | g_mergeRegisterPlayerDict = {} # 跨服玩家数据缓存 {accID:[loginTime, logoutTime, recvPack, groupID], ...}
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| | | g_usrCtrlDB = None #数据库实例 |
| | | g_usrCtrlDB = None #数据库实例
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| | |
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| | | g_transItemSign = 0
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