| | |
| | | olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
|
| | |
|
| | | if not msgList:
|
| | | GameWorld.DebugAnswer(curPlayer, "PrintFightPower [阵容ID]")
|
| | | GameWorld.DebugAnswer(curPlayer, "PrintFightPower [阵容ID 专享属性地图ID]")
|
| | | GameWorld.DebugAnswer(curPlayer, "主公战力: %s" % PlayerControl.GetFightPower(curPlayer))
|
| | | for lineupID in ShareDefine.LineupList:
|
| | | lineup = olPlayer.GetLineup(lineupID)
|
| | | GameWorld.DebugAnswer(curPlayer, "阵容(%s)总战力: %s" % (lineupID, lineup.fightPower))
|
| | | if lineupID == ShareDefine.Lineup_Main:
|
| | | for exclusiveMapID in ChConfig.ExclusiveBatAttrMapIDList:
|
| | | exclusiveLineup = olPlayer.GetLineup(lineupID, exclusiveMapID=exclusiveMapID)
|
| | | GameWorld.DebugAnswer(curPlayer, "阵容(%s-%s)总战力: %s" % (lineupID, exclusiveLineup.exclusiveMapID, exclusiveLineup.fightPower))
|
| | | return
|
| | |
|
| | | lineupID = msgList[0]
|
| | | exclusiveMapID = msgList[1] if len(msgList) > 1 else 0
|
| | | if lineupID not in ShareDefine.LineupList:
|
| | | GameWorld.DebugAnswer(curPlayer, "阵容(%s)不存在.")
|
| | | return
|
| | | |
| | | if exclusiveMapID not in ChConfig.ExclusiveBatAttrMapIDList:
|
| | | exclusiveMapID
|
| | | GameWorld.DebugAnswer(curPlayer, "-------------------")
|
| | | lineup = olPlayer.GetLineup(lineupID) |
| | | lineup = olPlayer.GetLineup(lineupID, exclusiveMapID=exclusiveMapID) |
| | | GameWorld.DebugAnswer(curPlayer, "【阵容 - %s】明细总战力: %s" % (lineupID, lineup.fightPower))
|
| | | if exclusiveMapID:
|
| | | GameWorld.DebugAnswer(curPlayer, "功能地图专属阵容地图ID:%s" % exclusiveMapID)
|
| | |
|
| | | for calcIndex in ChConfig.Def_CalcAttrList:
|
| | | calcName = ChConfig.CalcAttrName.get(calcIndex, "%s" % calcIndex)
|
| | |
| | | attrInfo += "%s-%s" % (attrID, attrValue)
|
| | | GameWorld.DebugAnswer(curPlayer, "%s:%s" % (calcName, attrInfo))
|
| | |
|
| | | posNumList = lineup.lineupHeroDict.keys()
|
| | | posNumList = lineup.GetPosNumList()
|
| | | posNumList.sort()
|
| | | for posNum in posNumList:
|
| | | lineupHero = lineup.GetLineupHero(posNum)
|
| | | GameWorld.DebugAnswer(curPlayer, "---位置:%s,武将(%s) 战力: %s" % (posNum, lineupHero.heroID, lineupHero.fightPower))
|
| | | GameWorld.DebugAnswer(curPlayer, "技能:%s,战力:%s" % (lineupHero.heroSkillIDList, lineupHero.skillFightPower))
|
| | | GameWorld.DebugAnswer(curPlayer, "●位置:%s,武将(%s) 战力: %s" % (posNum, lineupHero.heroID, lineupHero.fightPower))
|
| | | GameWorld.DebugAnswer(curPlayer, "技能:%s,技能战力:%s" % (lineupHero.heroSkillIDList, lineupHero.skillFightPower))
|
| | | attrInfo = ""
|
| | | for attrID in ChConfig.AttrIDList:
|
| | | attrValue = lineupHero.heroBatAttrDict.get(attrID, 0)
|
| | | if not attrValue:
|
| | | continue
|
| | | if attrInfo:
|
| | | attrInfo += "; "
|
| | | attrInfo += "%s-%s" % (attrID, attrValue)
|
| | | attrInfo += ";"
|
| | | attrInfo += "[%s-%s]" % (attrID, attrValue)
|
| | | GameWorld.DebugAnswer(curPlayer, "属性:%s" % attrInfo)
|
| | |
|
| | | return
|