ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py
@@ -23,14 +23,15 @@
import PlayerSuccess
import PlayerBillboard
import ChPyNetSendPack
import DataRecordPack
import NetPackCommon
import IpyGameDataPY
import PlayerGubao
import ShareDefine
import PlayerTask
import PlayerMail
import DBDataMgr
import TurnSkill
import ObjPool
def OnDay():
    ## 结算昨日奖励
@@ -197,6 +198,8 @@
    ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["Tianzi", False, {}], isNotifyAward=False)
    SyncTianziInfo(curPlayer, lineID, bossID)
    __onFBTianzi(curPlayer)
    DataRecordPack.DR_FBPass(curPlayer, mapID, funcLineID, {"hpNum":hpNum, "totalHurt":totalHurt})
    return
def __getTianziAwardList(todayHurt, bossID, sweepCnt=1):
@@ -259,12 +262,13 @@
def __onFBTianzi(curPlayer):
    PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_FBTianzi)
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAFBTianzi, 1)
    PlayerGubao.AddGubaoSpecEffLayer(curPlayer, PlayerGubao.GubaoEffType_Tianzi, 1)
    return
def SyncTianziInfo(curPlayer, lineID=None, bossID=None):
    if lineID == None:
        lineID, bossID = GetTianziTodayInfo(curPlayer)
    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCTianziKYInfo)
    clientPack = ChPyNetSendPack.tagSCTianziKYInfo()
    clientPack.LineID = lineID
    clientPack.HistoryHurt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TianziHisHurt % bossID)
    clientPack.HistoryHurtEx = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TianziHisHurtEx % bossID)
@@ -316,4 +320,6 @@
        PlayerMail.SendMailByKey("TianziBillboardAward", playerID, awardList, paramList)
        
    GameWorld.Log("    奖励玩家名次信息: %s" % orderPlayerIDDict)
    billBoard.ClearData() # 每日结算奖励后重置榜单
    return