ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -130,18 +130,19 @@
                
    if not tagObjList:
        # 可扩展其他目标选择,如复活技能没有死亡单位时则使用另外的效果
        isOK = None
        GameWorld.DebugLogEx("找不到技能目标! skillID=%s,mapID=%s,funcLineID=%s", skillID, turnFight.mapID, turnFight.funcLineID, turnFight.getReqPlayerID())
        if skillType == ChConfig.Def_SkillType_Revive and not isinstance(useSkill, IpyGameDataPY.IPY_Skill):
            otherEff = useSkill.GetEffectByID(ChConfig.SkillEff_ReviveNoUse)
        if not isinstance(useSkill, IpyGameDataPY.IPY_Skill):
            otherEff = useSkill.GetEffectByID(ChConfig.SkillEff_NoTagUse)
            if otherEff:
                otherSkillID = otherEff.GetEffectValue(0)
                GameWorld.DebugLogEx("没有可复活的目标,释放其他技能! otherSkillID=%s", otherSkillID)
                GameWorld.DebugLogEx("没有目标时释放其他技能! otherSkillID=%s", otherSkillID)
                otherSkill = curBatObj.GetSkillManager().FindSkillByID(otherSkillID)
                if not otherSkill:
                    otherSkill = IpyGameDataPY.GetIpyGameData("Skill", otherSkillID)
                if otherSkill:
                    OnUseSkill(turnFight, curBatObj, otherSkill, None, batType, bySkill, byBuff, comboLimit, atkBackTag, **kwargs)
        return
                    isOK = OnUseSkill(turnFight, curBatObj, otherSkill, None, batType, bySkill, byBuff, comboLimit, atkBackTag, **kwargs)
        return isOK
    
    oneActionUseCnt = turnFight.GetOneActionUseSkillCnt(objID)
    if oneActionUseCnt >= 20:
@@ -312,7 +313,11 @@
        if SkillCommon.isAttackDirectSkill(useSkill):
            isNoSelf = True
            #GameWorld.DebugLogEx("特殊不包含自己")
    #0=敌对方; 1-友好方; 2-友好方(一定包含自己) ;3-友好方(一定不含自己)
    if tagFriendly == 3:
        isNoSelf = True
    # 根据敌友关系确定阵营及一些敌友关系的特殊逻辑
    sneerObjFirst = True # 嘲讽目标是否优先
    sneerTagObj = None # 嘲讽目标
@@ -470,7 +475,12 @@
        sneerObjFirst = False
        aimObjList.sort(key=lambda o:(o.IsInControlled()))
        GameWorld.DebugLogEx("未被控制优先: %s", [[o.GetID(), o.IsInControlled()] for o in aimObjList])
    # 受控目标优先(硬控>软控>其他)
    elif tagAffect == ChConfig.SkillTagAffect_IncontrolledPriority:
        aimObjList.sort(key=lambda o:(o.IsInControlledHard(), o.IsInControlledSoft()), reverse=True)
        GameWorld.DebugLogEx("受控目标优先: %s", [[o.GetID(), o.IsInControlledHard(), o.IsInControlledSoft()] for o in aimObjList])
    # 灼烧/玄火目标优先
    elif tagAffect == ChConfig.SkillTagAffect_Burn:
        atkBackTagFrist = False
@@ -755,7 +765,7 @@
    #执行添加buff
    
    #光环技能,需先添加施法者
    if useSkill.GetSkillType() == ChConfig.Def_SkillType_Halo:
    if useSkill.GetSkillType() in ChConfig.Def_HaloSkill_List:
        curID = curBatObj.GetID()
        skillID = useSkill.GetSkillID()
        GameWorld.DebugLogEx("光环技能先给施法者添加光源buff! skillID=%s,ownerID=%s", skillID, curID)
@@ -1640,6 +1650,7 @@
    triggerOne = False
    batType = useSkill.GetBatType()
    isAttackDirect = (isUseSkill and SkillCommon.isAttackDirectSkill(useSkill)) # 是否直接攻击
    objTriigerWayInfo = {} # 敌友已触发的列表,一般用于控制每人只触发一次的 {objID:{triggerWay:triggerCnt, ...}}
    for tagObj in tagObjListAll:
        tagID = tagObj.GetID()
        
@@ -1746,6 +1757,8 @@
                
        # 连击
        if batType == ChConfig.TurnBattleType_Combo:
            if not triggerOne:
                TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_ComboOne, tagObj, connSkill=useSkill)
            TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_Combo, tagObj, connSkill=useSkill)
            TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeCombo, curObj, connSkill=useSkill)
            if curMGObj and ChConfig.TriggerWay_Combo not in mgTriggerWayList:
@@ -1772,6 +1785,10 @@
                if not lineupObj.IsAlive():
                    continue
                
                if lineupObjID not in objTriigerWayInfo:
                    objTriigerWayInfo[lineupObjID] = {}
                objTriigerWayCntDict = objTriigerWayInfo[lineupObjID]
                # 直接攻击
                if isAttackDirect:
                    if not triggerOne:
@@ -1783,17 +1800,26 @@
                    if not triggerOne:
                        TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendDotHurt, tagObj, connSkill=useSkill, byFriendObj=curObj)
                        
                # 敌方被控时
                # 敌方被控时 - 默认为友军造成的
                if tagID in beControlledHardDict and lineupObj.GetFaction() != tagObj.GetFaction():
                    TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_EnemyBeControlledHard, tagObj, connSkill=useSkill)
                    tagBuff = beControlledHardDict[tagID]
                    # 敌方被冰冻
                    if tagBuff.GetCurBuffState() == ChConfig.BatObjState_Frozen:
                        if ChConfig.TriggerWay_FriendCausesFrozen not in objTriigerWayCntDict:
                            objTriigerWayCntDict[ChConfig.TriggerWay_FriendCausesFrozen] = 1
                            TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendCausesFrozen, tagObj, connSkill=useSkill)
                # 连击
                if batType == ChConfig.TurnBattleType_Combo:
                    TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendCombo, tagObj, connSkill=useSkill, byFriendObj=curObj)
                    if isAttackDirect:
                        TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendComboHurt, tagObj, connSkill=useSkill, byFriendObj=curObj)
                # 追击
                elif batType == ChConfig.TurnBattleType_Pursue:
                    TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendPursue, tagObj, connSkill=useSkill, byFriendObj=curObj)
                    if isAttackDirect:
                        TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendPursueHurt, tagObj, connSkill=useSkill, byFriendObj=curObj)
                    
        triggerOne = True # 设置已经触发过一次
        
@@ -1858,10 +1884,10 @@
    
    fightPoint = max(curPlayer.GetFightPoint(), 1) # 主线战斗消耗倍值,默认1
    costZhanchuiTotal = costZhanchui * fightPoint
    if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Xiantao, costZhanchuiTotal, isNotify=False):
    if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Xiantao, costZhanchuiTotal, "UseSkill", isNotify=False):
        # 不足时,有多少扣多少
        nowMoney = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_Xiantao)
        PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Xiantao, min(nowMoney, costZhanchuiTotal), isNotify=False)
        PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Xiantao, min(nowMoney, costZhanchuiTotal), "UseSkill", isNotify=False)
        
    return
@@ -2154,6 +2180,8 @@
    pmType = GetPMType(atkObj, curSkill)
    ignoreDef = IsIgnoreDef(curSkill)
    batType = curSkill.GetBatType()
    atkMGObj = atkObj.GetTFBatLineup().getMinggeObj()
    defMGObj = defObj.GetTFBatLineup().getMinggeObj()
    
    changeHurtType = TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_ChangeHurtType, curSkill)
    if not changeHurtType:
@@ -2185,6 +2213,8 @@
    if not isDot:
        aMissRateDef = atkObj.GetBatAttrValue(ChConfig.AttrID_AbsoluteMissRateDef)
        dMissRate = defObj.GetBatAttrValue(ChConfig.AttrID_AbsoluteMissRate)
        if defMGObj:
            dMissRate += defMGObj.GetBatAttrValue(ChConfig.AttrID_AbsoluteMissRate)
        missNum = curSkill.GetTagMissNum(defID)
        if dMissRate > 0:
            missRate = eval(IpyGameDataPY.GetFuncCompileCfg("MissCfg", 1))
@@ -2213,7 +2243,8 @@
        aSuperDamPer = IpyGameDataPY.GetFuncCfg("SuperHitCfg", 2) * 10000
        aSuperDamPer += atkObj.GetBatAttrValue(ChConfig.AttrID_SuperDamPer)
        aSuperDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.AttrID_SuperDamPer, curSkill)
        if atkMGObj:
            aSuperDamPer += atkMGObj.GetBatAttrValue(ChConfig.AttrID_SuperDamPer)
        dSuperDamPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_SuperDamPerDef)
        
    if isParry:
@@ -2242,6 +2273,9 @@
    aFinalDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddFinalDamPer, curSkill)
    aFinalDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.AttrID_FinalDamPer, curSkill)
    
    if defMGObj:
        dFinalDamPerDef += defMGObj.GetBatAttrValue(ChConfig.AttrID_FinalDamPerDef)
    #招架  - 无视攻击方最终增伤百分比
    dZhaojia = defObj.GetBatAttrValue(ChConfig.AttrID_Zhaojia)
    aZhaojiaDef = atkObj.GetBatAttrValue(ChConfig.AttrID_ZhaojiaDef)
@@ -2289,6 +2323,8 @@
            aDOTPer += atkObj.GetBatAttrValue(ChConfig.AttrID_DOTBurnPer)
            dDOTPerDef += defObj.GetBatAttrValue(ChConfig.AttrID_DOTBurnPerDef)
            GameWorld.DebugLogEx("是灼烧: aDOTPer=%s,dDOTPerDef=%s", aDOTPer, dDOTPerDef)
        if atkMGObj:
            aDOTPer += atkMGObj.GetBatAttrValue(ChConfig.AttrID_DOTPer)
            
    #aAddSkillPer = 0 # 技能增伤
    dBatDamPerDef = 0 # 战斗增减伤
@@ -2296,7 +2332,9 @@
    aBatDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.AttrID_BatDamPer, curSkill)
    aBatDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddBatDamPerByTagLostHP, curSkill)
    aBatDamPer += addBatDamPer
    if atkMGObj:
        aBatDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkMGObj, defObj, ChConfig.AttrID_BatDamPer, curSkill)
    # 物法增减伤
    if pmType == IPY_GameWorld.ghtMag: # 法伤
        aPMDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_MagDamPer)
@@ -2320,12 +2358,15 @@
    if batType == ChConfig.TurnBattleType_Combo:
        aComboDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_ComboDamPer)
        dComboDamPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_ComboDamPerDef)
        if atkMGObj:
            aComboDamPer += atkMGObj.GetBatAttrValue(ChConfig.AttrID_ComboDamPer)
    aPursueDamPer, dPursueDamPerDef = 0, 0 # 追击增伤
    if batType == ChConfig.TurnBattleType_Pursue:
        aPursueDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_PursueDamPer)
        dPursueDamPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_PursueDamPerDef)
        if atkMGObj:
            aPursueDamPer += atkMGObj.GetBatAttrValue(ChConfig.AttrID_PursueDamPer)
    aPVPDamPer, dPVPDamPerDef = 0, 0 # PVP
    if turnFight.isPVP() > 0:
        aPVPDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_PVPDamPer)
@@ -2440,6 +2481,7 @@
    atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByBuffLayer, curSkill)
    atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByDeadTeammate, curSkill)
    atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByBuffState, curSkill)
    atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByBeFrozenCnt, curSkill)
    return atkSkillPer
def CanSuperHit(turnFight, atkObj, defObj, curSkill):
@@ -2929,6 +2971,12 @@
        connSkillTypeID = buff.GetSkillTypeID()
        damBackPer += TurnPassive.GetTriggerEffectValue(turnFight, defObj, atkObj, ChConfig.PassiveEff_AddDamBackPerByBuffLayer, connSkillTypeID=connSkillTypeID)
        
    defMGObj = defObj.GetTFBatLineup().getMinggeObj()
    if defMGObj:
        mgBuffMgr = defMGObj.GetBuffManager()
        for buff in mgBuffMgr.FindBuffListByState(ChConfig.BatObjState_DamBackShield):
            damBackPer += buff.GetValue1() * max(1, buff.GetLayer())
    if damBackPer <= 0:
        return
    
@@ -2957,7 +3005,10 @@
        # dot施法者已死亡不再吸血
        return
    
    atkMGObj = atkObj.GetTFBatLineup().getMinggeObj()
    aSuckHPPer = atkObj.GetBatAttrValue(ChConfig.AttrID_SuckHPPer)
    if atkMGObj:
        aSuckHPPer += atkMGObj.GetBatAttrValue(ChConfig.AttrID_SuckHPPer)
    aCurePer = atkObj.GetBatAttrValue(ChConfig.AttrID_CurePer)
    
    dSuckHPPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_SuckHPPerDef)