ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -63,14 +63,18 @@
                    effectID = effect.GetEffectID()
                    if effectID == 0:
                        continue
                    triggerWay = effect.GetTriggerWay()
                    triggerSrc = effect.GetTriggerSrc()
                    if not triggerWay:
                    tWay = effect.GetTriggerWay()
                    tSrc = effect.GetTriggerSrc()
                    if not tWay:
                        continue
                    if triggerWay in ChConfig.TriggerWayNoLoadList:
                    if tWay in ChConfig.TriggerWayNoLoadList:
                        continue
                    if triggerSrc != ChConfig.TriggerSrc_SkillSelf:
                    if tSrc != ChConfig.TriggerSrc_SkillSelf:
                        # 仅添加本技能的
                        continue
                    if tWay == ChConfig.TriggerWay_CalcEffValue:
                        tWay = "%s_%s" % (tWay, effectID)
                    if tWay != triggerWay:
                        continue
                    effIDList.append(effectID)
                if effIDList:
@@ -468,6 +472,15 @@
            return
        buffID = buffIDList[0]
        return self._buffIDDict.get(buffID, None)
    def FindBuffListByState(self, state):
        ## 查找某种buff状态的buff列表
        buffIDList = self._buffStateDict.get(state, [])
        buffs = []
        for buffID in buffIDList:
            if buffID not in self._buffIDDict:
                continue
            buffs.append(self._buffIDDict[buffID])
        return buffs
    
    def AddBuffState(self, state, buffID):
        ## 添加buff影响的状态,ChConfig.BatObjStateList
@@ -503,6 +516,7 @@
        self._remainTime = 0
        self._batType = 0 # 战斗类型,普通、连击、反击、追击等
        self._tagObjList = [] # 本次技能目标列表 [BatObj, ...]
        self._killObjList = [] # 本次技能击杀目标列表 [BatObj, ...]
        self._hurtList = [] # 本次伤血列表,可能同一个对象有多个伤害,如弹射等 [HurtObj, ...]
        self._bySkill = None # 由哪个技能触发的
        self._byBuff = None # 由哪个buff触发的
@@ -518,6 +532,7 @@
    def ResetUseRec(self):
        self._batType = 0
        self._tagObjList = []
        self._killObjList = []
        self._bySkill = None
        self._byBuff = None
        self._afterLogicList = []
@@ -572,6 +587,8 @@
    def SetByBuff(self, byBuff): self._byBuff = byBuff
    def GetTagObjList(self): return self._tagObjList # 技能目标列表
    def SetTagObjList(self, tagObjList): self._tagObjList = tagObjList
    def GetKillObjList(self): return self._killObjList # 击杀目标列表
    def SetKillObjList(self, killObjList): self._killObjList = killObjList
    def GetAfterLogicList(self): return self._afterLogicList
    def AddAfterLogic(self, logicType, logicData):
        '''添加技能释放后需要处理额外逻辑