| | |
| | | import TurnBuffs
|
| | | import BattleObj
|
| | | import ObjPool
|
| | | import TurnPassive
|
| | |
|
| | | GameWorld.ImportAll("Script\\Skill\\", "TurnBuffs")
|
| | |
|
| | |
| | | % (curID, skillID, ownerID, relatedSkillID))
|
| | | return False
|
| | |
|
| | | #被动触发免疫控制buff
|
| | | if buffSkill.GetSkillType() == ChConfig.Def_SkillType_Action:
|
| | | if TurnPassive.GetTriggerEffectValue(turnFight, batObj, buffOwner, ChConfig.PassiveEff_ImmuneControlBuff, buffSkill):
|
| | | GameWorld.DebugLog("血量低于百分x时免疫控制buff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,hp:%s/%s" |
| | | % (curID, skillID, ownerID, relatedSkillID, batObj.GetHP(), batObj.GetMaxHP()))
|
| | | return False
|
| | | |
| | | buffValueList = GetAddBuffValue(turnFight, buffOwner, batObj, buffSkill)
|
| | | GameWorld.DebugLog("OnAddBuff: curID=%s,skillID=%s,atkType=%s,buffValueList=%s,ownerID=%s,relatedSkillID=%s" |
| | | % (curID, skillID, buffSkill.GetAtkType(), buffValueList, ownerID, relatedSkillID))
|
| | |
|
| | | skillTypeID = buffSkill.GetSkillTypeID()
|
| | | buffRepeat = buffSkill.GetBuffRepeat()
|
| | | addLayerCnt = buffSkill.GetLayerCnt()
|
| | | addLayerEff = buffSkill.GetEffectByID(ChConfig.PassiveEff_AddBuffLayerByWeight)
|
| | | if addLayerEff:
|
| | | addLayerCnt = GameWorld.GetResultByWeightList(addLayerEff.GetEffectValues(), addLayerCnt)
|
| | | # 可指定来源技能技能才生效,不指定的话默认生效
|
| | | if not addLayerEff.GetTriggerSrc() or addLayerEff.GetTriggerSrc() == relatedSkillID:
|
| | | addLayerCnt = GameWorld.GetResultByWeightList(addLayerEff.GetEffectValues(), addLayerCnt)
|
| | | maxLayerCnt = buffSkill.GetLayerMax()
|
| | | if maxLayerCnt:
|
| | | maxLayerCnt += TurnPassive.GetTriggerEffectValue(turnFight, buffOwner, batObj, ChConfig.PassiveEff_AddBuffLayerMax, buffSkill)
|
| | |
|
| | | GameWorld.DebugLog("OnAddBuff: curID=%s,skillID=%s,atkType=%s,buffValueList=%s,addLayerCnt=%s/%s,ownerID=%s,relatedSkillID=%s" |
| | | % (curID, skillID, buffSkill.GetAtkType(), buffValueList, addLayerCnt, maxLayerCnt, ownerID, relatedSkillID))
|
| | | #buff重复获得时的叠加规则
|
| | | #以下规则默认针对的是相同施法者,即相同来源的处理
|
| | | #如果有针对不同施法者的规则会说明
|
| | |
| | | buffMgr = batObj.GetBuffManager()
|
| | |
|
| | | if buffRepeat == 4: # 4 独立:回合、效果独立计算
|
| | | maxLayerCnt = buffSkill.GetLayerMax()
|
| | | # 如果有限制最大层数,达到上限时如果有新的层数进来,就替换掉持续时间最短的,只算相同来源
|
| | | if maxLayerCnt:
|
| | | buffList = buffMgr.FindBuffListBySkillTypeID(skillTypeID)
|
| | |
| | |
|
| | | updLayerCnt = addLayerCnt
|
| | | if buffRepeat == 3: # 叠加层级
|
| | | maxLayerCnt = buffSkill.GetLayerMax()
|
| | | updLayerCnt = nowLayerCnt + addLayerCnt
|
| | | if maxLayerCnt and updLayerCnt > maxLayerCnt:
|
| | | updLayerCnt = maxLayerCnt
|
| | | GameWorld.DebugLog(" 叠加层级: nowLayerCnt=%s,addLayerCnt=%s,updLayerCnt=%s" % (nowLayerCnt, addLayerCnt, updLayerCnt))
|
| | | GameWorld.DebugLog(" 叠加层级: nowLayerCnt=%s,addLayerCnt=%s,updLayerCnt=%s,maxLayerCnt=%s" % (nowLayerCnt, addLayerCnt, updLayerCnt, maxLayerCnt))
|
| | | else:
|
| | | GameWorld.DebugLog(" 默认覆盖")
|
| | |
|
| | |
| | | buffMgr = batObj.GetBuffManager()
|
| | | buffID = curBuff.GetBuffID()
|
| | | skillData = curBuff.GetSkillData()
|
| | | |
| | | # 先删除buff再触发其他内容,防止当前要删除的buff影响后续触发的内容,如无敌buff等,理论上触发的后续内容无敌buff不应该再生效
|
| | | curBuffState = skillData.GetCurBuffState()
|
| | | if curBuffState:
|
| | | buffMgr.DelBuffState(curBuffState, buffID)
|
| | | |
| | | buffMgr.DelBuff(buffID, release)
|
| | | if isSync:
|
| | | SyncBuffDel(turnFight, buffObjID, buffID, relatedSkillID)
|
| | | if afterLogic and relatedSkill:
|
| | | tagObjID = tagObj.GetID() if tagObj else buffObjID
|
| | | relatedSkill.AddAfterLogic(ChConfig.AfterLogic_DelBuff, [buffObjID, curBuff, tagObjID])
|
| | | |
| | | #buff消失的触发
|
| | | for effectIndex in range(0, skillData.GetEffectCount()):
|
| | | curEffect = skillData.GetEffect(effectIndex)
|
| | |
| | | if not effectID:
|
| | | continue
|
| | |
|
| | | if curEffect.GetTriggerWay():
|
| | | triggerWay = curEffect.GetTriggerWay()
|
| | | if triggerWay:
|
| | | if triggerWay == ChConfig.TriggerWay_BuffDel:
|
| | | TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_BuffDel, connBuff=curBuff)
|
| | | |
| | | if curEffect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf]:
|
| | | haveBuffPassiveEff = True
|
| | |
|
| | | elif effectID in ChConfig.AttrIDList:
|
| | | isRefreshAttr = True
|
| | |
|
| | | else:
|
| | | callFunc = GameWorld.GetExecFunc(TurnBuffs, "Buff_%d.%s" % (effectID, "OnBuffDel"))
|
| | | if callFunc:
|
| | | callFunc(turnFight, batObj, curBuff, curEffect)
|
| | | |
| | | if haveBuffPassiveEff:
|
| | | batObj.GetPassiveEffManager().DelBuffPassiveEffect(buffID)
|
| | | |
| | | curBuffState = skillData.GetCurBuffState()
|
| | | if curBuffState:
|
| | | buffMgr.DelBuffState(curBuffState, buffID)
|
| | | |
| | | # 最后删除buff、通知
|
| | | buffMgr.DelBuff(buffID, release)
|
| | | if isSync:
|
| | | SyncBuffDel(turnFight, buffObjID, buffID, relatedSkillID)
|
| | | if afterLogic and relatedSkill:
|
| | | tagObjID = tagObj.GetID() if tagObj else buffObjID
|
| | | relatedSkill.AddAfterLogic(ChConfig.AfterLogic_DelBuff, [buffObjID, curBuff, tagObjID])
|
| | |
|
| | | if isRefreshAttr:
|
| | | RefreshBuffAttr(batObj)
|