ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -74,16 +74,21 @@
            return False
        
    buffValueList = GetAddBuffValue(turnFight, buffOwner, batObj, buffSkill)
    GameWorld.DebugLog("OnAddBuff: curID=%s,skillID=%s,atkType=%s,buffValueList=%s,ownerID=%s,relatedSkillID=%s"
                       % (curID, skillID, buffSkill.GetAtkType(), buffValueList, ownerID, relatedSkillID))
    
    skillTypeID = buffSkill.GetSkillTypeID()
    buffRepeat = buffSkill.GetBuffRepeat()
    addLayerCnt = buffSkill.GetLayerCnt()
    addLayerEff = buffSkill.GetEffectByID(ChConfig.PassiveEff_AddBuffLayerByWeight)
    if addLayerEff:
        addLayerCnt = GameWorld.GetResultByWeightList(addLayerEff.GetEffectValues(), addLayerCnt)
        # 可指定来源技能技能才生效,不指定的话默认生效
        if not addLayerEff.GetTriggerSrc() or addLayerEff.GetTriggerSrc() == relatedSkillID:
            addLayerCnt = GameWorld.GetResultByWeightList(addLayerEff.GetEffectValues(), addLayerCnt)
    maxLayerCnt = buffSkill.GetLayerMax()
    if maxLayerCnt:
        maxLayerCnt += TurnPassive.GetTriggerEffectValue(turnFight, buffOwner, batObj, ChConfig.PassiveEff_AddBuffLayerMax, buffSkill)
        
    GameWorld.DebugLog("OnAddBuff: curID=%s,skillID=%s,atkType=%s,buffValueList=%s,addLayerCnt=%s/%s,ownerID=%s,relatedSkillID=%s"
                       % (curID, skillID, buffSkill.GetAtkType(), buffValueList, addLayerCnt, maxLayerCnt, ownerID, relatedSkillID))
    #buff重复获得时的叠加规则
    #以下规则默认针对的是相同施法者,即相同来源的处理
    #如果有针对不同施法者的规则会说明
@@ -97,7 +102,6 @@
    buffMgr = batObj.GetBuffManager()
    
    if buffRepeat == 4: # 4 独立:回合、效果独立计算
        maxLayerCnt = buffSkill.GetLayerMax()
        # 如果有限制最大层数,达到上限时如果有新的层数进来,就替换掉持续时间最短的,只算相同来源
        if maxLayerCnt:
            buffList = buffMgr.FindBuffListBySkillTypeID(skillTypeID)
@@ -136,11 +140,10 @@
            
            updLayerCnt = addLayerCnt
            if buffRepeat == 3: # 叠加层级
                maxLayerCnt = buffSkill.GetLayerMax()
                updLayerCnt = nowLayerCnt + addLayerCnt
                if maxLayerCnt and updLayerCnt > maxLayerCnt:
                    updLayerCnt = maxLayerCnt
                GameWorld.DebugLog("        叠加层级: nowLayerCnt=%s,addLayerCnt=%s,updLayerCnt=%s" % (nowLayerCnt, addLayerCnt, updLayerCnt))
                GameWorld.DebugLog("        叠加层级: nowLayerCnt=%s,addLayerCnt=%s,updLayerCnt=%s,maxLayerCnt=%s" % (nowLayerCnt, addLayerCnt, updLayerCnt, maxLayerCnt))
            else:
                GameWorld.DebugLog("        默认覆盖")