| | |
| | | return False
|
| | |
|
| | | buffValueList = GetAddBuffValue(turnFight, buffOwner, batObj, buffSkill)
|
| | | GameWorld.DebugLog("OnAddBuff: curID=%s,skillID=%s,atkType=%s,buffValueList=%s,ownerID=%s,relatedSkillID=%s" |
| | | % (curID, skillID, buffSkill.GetAtkType(), buffValueList, ownerID, relatedSkillID))
|
| | |
|
| | | skillTypeID = buffSkill.GetSkillTypeID()
|
| | | buffRepeat = buffSkill.GetBuffRepeat()
|
| | | addLayerCnt = buffSkill.GetLayerCnt()
|
| | | addLayerEff = buffSkill.GetEffectByID(ChConfig.PassiveEff_AddBuffLayerByWeight)
|
| | | if addLayerEff:
|
| | | # 可指定来源技能技能才生效,不指定的话默认生效
|
| | | if not addLayerEff.GetTriggerSrc() or addLayerEff.GetTriggerSrc() == relatedSkillID:
|
| | | addLayerCnt = GameWorld.GetResultByWeightList(addLayerEff.GetEffectValues(), addLayerCnt)
|
| | | maxLayerCnt = buffSkill.GetLayerMax()
|
| | | if maxLayerCnt:
|
| | | maxLayerCnt += TurnPassive.GetTriggerEffectValue(turnFight, buffOwner, batObj, ChConfig.PassiveEff_AddBuffLayerMax, buffSkill)
|
| | |
|
| | | GameWorld.DebugLog("OnAddBuff: curID=%s,skillID=%s,atkType=%s,buffValueList=%s,addLayerCnt=%s/%s,ownerID=%s,relatedSkillID=%s" |
| | | % (curID, skillID, buffSkill.GetAtkType(), buffValueList, addLayerCnt, maxLayerCnt, ownerID, relatedSkillID))
|
| | | #buff重复获得时的叠加规则
|
| | | #以下规则默认针对的是相同施法者,即相同来源的处理
|
| | | #如果有针对不同施法者的规则会说明
|
| | |
| | | buffMgr = batObj.GetBuffManager()
|
| | |
|
| | | if buffRepeat == 4: # 4 独立:回合、效果独立计算
|
| | | maxLayerCnt = buffSkill.GetLayerMax()
|
| | | # 如果有限制最大层数,达到上限时如果有新的层数进来,就替换掉持续时间最短的,只算相同来源
|
| | | if maxLayerCnt:
|
| | | buffList = buffMgr.FindBuffListBySkillTypeID(skillTypeID)
|
| | |
| | |
|
| | | updLayerCnt = addLayerCnt
|
| | | if buffRepeat == 3: # 叠加层级
|
| | | maxLayerCnt = buffSkill.GetLayerMax()
|
| | | updLayerCnt = nowLayerCnt + addLayerCnt
|
| | | if maxLayerCnt and updLayerCnt > maxLayerCnt:
|
| | | updLayerCnt = maxLayerCnt
|
| | | GameWorld.DebugLog(" 叠加层级: nowLayerCnt=%s,addLayerCnt=%s,updLayerCnt=%s" % (nowLayerCnt, addLayerCnt, updLayerCnt))
|
| | | GameWorld.DebugLog(" 叠加层级: nowLayerCnt=%s,addLayerCnt=%s,updLayerCnt=%s,maxLayerCnt=%s" % (nowLayerCnt, addLayerCnt, updLayerCnt, maxLayerCnt))
|
| | | else:
|
| | | GameWorld.DebugLog(" 默认覆盖")
|
| | |
|