ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
@@ -125,7 +125,6 @@
    buffMgr = atkObj.GetBuffManager()
    # [["skill/buff", skillID/buffID, effIDList], ...]
    tagID = defObj.GetID() if defObj else 0
    GameWorld.DebugLog("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s" % (calcEffID, atkObj.GetID(), tagID, effInfoList))
    for effInfo in effInfoList:
        sign = effInfo[0]
        if sign == "skill":
@@ -168,6 +167,7 @@
            
            if effID in ChConfig.PassiveEffHappenValueList:
                if value:
                    GameWorld.DebugLog("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s" % (calcEffID, atkObj.GetID(), tagID, effInfoList, value))
                    return value
            elif effID in ChConfig.PassiveEffValueMaxList:
                curValue = max(curValue, value) # 取最大值
@@ -182,5 +182,6 @@
            #    if curSkill.GetCoolDownTime():
            #        SkillCommon.SetSkillRemainTime(curSkill, 0, tick, attacker)
            
    GameWorld.DebugLog("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s" % (calcEffID, atkObj.GetID(), tagID, effInfoList, curValue))
    return curValue