| | |
| | | buffMgr = atkObj.GetBuffManager()
|
| | | # [["skill/buff", skillID/buffID, effIDList], ...]
|
| | | tagID = defObj.GetID() if defObj else 0
|
| | | GameWorld.DebugLog("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s" % (calcEffID, atkObj.GetID(), tagID, effInfoList))
|
| | | for effInfo in effInfoList:
|
| | | sign = effInfo[0]
|
| | | if sign == "skill":
|
| | |
| | |
|
| | | if effID in ChConfig.PassiveEffHappenValueList:
|
| | | if value:
|
| | | GameWorld.DebugLog("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s" % (calcEffID, atkObj.GetID(), tagID, effInfoList, value))
|
| | | return value
|
| | | elif effID in ChConfig.PassiveEffValueMaxList:
|
| | | curValue = max(curValue, value) # 取最大值
|
| | |
| | | # if curSkill.GetCoolDownTime():
|
| | | # SkillCommon.SetSkillRemainTime(curSkill, 0, tick, attacker)
|
| | |
|
| | | GameWorld.DebugLog("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s" % (calcEffID, atkObj.GetID(), tagID, effInfoList, curValue))
|
| | | return curValue
|
| | |
|