hxp
2026-03-06 2470d825e304e982261afd240d06ef03cd5366e8
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
@@ -19,6 +19,7 @@
import BattleObj
import TurnAttack
import PyGameData
import SkillCommon
import ShareDefine
import PlayerPreset
import PlayerControl
@@ -26,9 +27,9 @@
import FormulaControl
import PlayerPrestigeSys
import GameLogic_Dingjunge
import OpenServerActivity
import PlayerMingge
import PlayerBeauty
import PlayerFamily
import PlayerHorse
import PlayerGubao
import PlayerHero
@@ -38,6 +39,8 @@
import ChEquip
import time
g_calcDetail = 0
class LineupHero():
    ## 阵容武将,注意:同一个武将在不同阵容中可能属性不一样
@@ -79,6 +82,10 @@
        reloadEffHeroCard(curPlayer, self) # 更新武将阵容强制重刷生效卡牌
        return
    
    def OnSwitch(self):
        self.isHeroChange = True
        return
    def IsHeroItemIn(self, itemIndex): return itemIndex in self.heroItemDict
    def GetHeroEffectiveCard(self, heroID): return self._effectiveCardDict.get(heroID, [-1, -1, False])
@@ -87,6 +94,7 @@
        self._effectiveCardDict[heroID] = [cardAddPer, itemIndex, inThis]
        return
        
    def GetEffectiveCardDict(self): return self._effectiveCardDict
    def SetEffectiveCardDict(self, effectiveCardDict): self._effectiveCardDict = effectiveCardDict
    def GetEffCardAddPer(self):
        effCardAddPer = 0
@@ -358,8 +366,6 @@
            
            effCardAddPerAft = heroPreset.GetEffCardAddPer()
            
            if effCardAddPerBef == effCardAddPerAft:
                continue
            heroPresetID = heroPreset.heroPresetID
            GameWorld.DebugLog("武将物品变化影响: itemIndex=%s,heroPresetID=%s,effCardAddPerBef=%s,effCardAddPerAft=%s" 
                               % (itemIndex, heroPresetID, effCardAddPerBef, effCardAddPerAft), self.playerID)
@@ -614,6 +620,7 @@
    for syncItem in syncItemDict.values():
        syncItem.Sync_Item()
        
    OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 重载生效卡
    return
def getHeroCardAddPer(heroItem):
@@ -631,7 +638,7 @@
    star = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
    breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
    
    starMax = PlayerHero.GetHeroStarMax(heroItem)
    starMax = PlayerHero.GetHeroStarMax(heroID, heroItem)
    addPer = qualityIpyData.GetInitAddPer()
    addPer += qualityIpyData.GetLVAddPer() * max(0, heroLV - 1)
    addPer += qualityIpyData.GetBreakLVAddPer() * breakLV
@@ -745,6 +752,7 @@
    countryHeroInfo = {} # 国家武将统计 {country:[heroID, ...], ...}
    fetterHeroInfo = {} # 阵容羁绊武将统计信息 {fetterID:[heroID, ...], ...}
    heroSelfAttrInfo = {} # 武将自身属性 {heroID:{attrID:value, ...}, ...}
    heroSkinAttrInfo = {} # 武将时装属性 {heroID:{attrID:value, ...}, ...}
    heroLVAttrInfo = {} # 武将等级属性 {heroID:{attrID:value, ...}, ...}
    heroStarTalentInfo = {} # 武将星级天赋属性 {heroID:{attrID:value, ...}, ...}
    heroBreakAttrInfo = {} # 武将突破潜能属性 {heroID:{attrID:value, ...}, ...}
@@ -775,9 +783,9 @@
        skinID = 0
        skinIDList = heroIpyData.GetSkinIDList()
        if skinIndex < 0 or skinIndex >= len(skinIDList):
            skinID = skinIDList[skinIndex]
        elif skinIDList:
            skinID = skinIDList[0]
        elif skinIDList:
            skinID = skinIDList[skinIndex]
            
        lineupHero = presetLineup.GetLineupHero(posNum)
        #if False:
@@ -803,6 +811,27 @@
        for k, v in heroIpyData.GetBatAttrDict().items():
            selfAttrDict[int(k)] = v
        heroSelfAttrInfo[heroID] = selfAttrDict
        # 时装属性
        attrSkinID = 0
        attrSkinIndex = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroSkinAttr)
        if attrSkinIndex < 0 or attrSkinIndex >= len(skinIDList):
            attrSkinID = skinIDList[0]
        elif skinIDList:
            attrSkinID = skinIDList[attrSkinIndex]
        heroSkinAttrDict = {}
        skinIpyData = IpyGameDataPY.GetIpyGameDataNotLog("HeroSkinAttr", attrSkinID)
        if skinIpyData:
            skinStar = PlayerHero.GetHeroSkinStar(curPlayer, attrSkinID)
            wearAttrIDList = skinIpyData.GetWearAttrIDList()
            wearAttrValueList = skinIpyData.GetWearAttrValueList()
            wearAttrPerStarAddList = skinIpyData.GetWearAttrPerStarAddList()
            for i in range(min(len(wearAttrIDList), len(wearAttrValueList))):
                attrID = wearAttrIDList[i]
                attrValuePerStar = wearAttrPerStarAddList[i] if len(wearAttrPerStarAddList) > i else 0
                attrValue = wearAttrValueList[i] + attrValuePerStar * skinStar
                heroSkinAttrDict[attrID] = heroSkinAttrDict.get(attrID, 0) + attrValue
        heroSkinAttrInfo[heroID] = heroSkinAttrDict
        
        # 等级属性
        heroLVAttrDict = {}
@@ -945,17 +974,20 @@
    lvAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_LV)
    equipAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_MainEquip)
    fatesAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_HeroFates)
    skinAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_HeroSkin)
    realmAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Realm)
    gubaoAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Gubao)
    hjgAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_HJG)
    horseAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Horse)
    beautyAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Beauty)
    minggeAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Mingge, mgPresetID)
    mgSkillLVDict = olPlayer.GetCalcSpecInfo(ChConfig.Def_CalcAttr_Mingge, mgPresetID)
    dingjungeAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Dingjunge) if exclusiveMapID == ChConfig.Def_FBMapID_Dingjunge else {}
    
    GameWorld.DebugLog("    国家武将统计=%s" % countryHeroInfo, playerID)
    GameWorld.DebugLog("    羁绊武将统计=%s" % fetterHeroInfo, playerID)
    GameWorld.DebugLog("    武将自身属性=%s" % heroSelfAttrInfo, playerID)
    GameWorld.DebugLog("    穿戴时装属性=%s" % heroSkinAttrInfo, playerID)
    GameWorld.DebugLog("    武将等级属性=%s" % heroLVAttrInfo, playerID)
    GameWorld.DebugLog("    武将吞噬属性=%s" % heroStarTalentInfo, playerID)
    GameWorld.DebugLog("    武将突破潜能=%s" % heroBreakAttrInfo, playerID)
@@ -966,12 +998,13 @@
    GameWorld.DebugLog("    主公等级属性=%s" % lvAttrDict, playerID)
    GameWorld.DebugLog("    主公装备属性=%s" % equipAttrDict, playerID)
    GameWorld.DebugLog("    主公宿缘属性=%s" % fatesAttrDict, playerID)
    GameWorld.DebugLog("    主公全体时装=%s" % skinAttrDict, playerID)
    GameWorld.DebugLog("    主公官职属性=%s" % realmAttrDict, playerID)
    GameWorld.DebugLog("    主公古宝属性=%s" % gubaoAttrDict, playerID)
    GameWorld.DebugLog("    主幻境阁属性=%s" % hjgAttrDict, playerID)
    GameWorld.DebugLog("    主公坐骑属性=%s" % horseAttrDict, playerID)
    GameWorld.DebugLog("    主公红颜属性=%s" % beautyAttrDict, playerID)
    GameWorld.DebugLog("    主公命格属性=%s,mgPresetID=%s" % (minggeAttrDict, mgPresetID), playerID)
    GameWorld.DebugLog("    主公命格属性=%s,技能:%s,mgPresetID=%s" % (minggeAttrDict, mgSkillLVDict, mgPresetID), playerID)
    GameWorld.DebugLog("    定军专属属性=%s" % dingjungeAttrDict, playerID)
    effCardAddPer = heroPreset.GetEffCardAddPer()
    effCardAddPer /= 10000.0
@@ -981,9 +1014,23 @@
    OfficialLV = curPlayer.GetOfficialRank()
    GameWorld.DebugLog("    PlayerLV=%s,OfficialLV=%s" % (PlayerLV, OfficialLV), playerID)
    
    mgSkillFightPower = 0
    for skillTypeID, skillLV in mgSkillLVDict.items():
        skillID = SkillCommon.GetSkillIDBySkillTypeID(skillTypeID, skillLV)
        skillData = IpyGameDataPY.GetIpyGameData("Skill", skillID)
        if not skillData:
            continue
        paramDict = {"SkillPower":skillData.GetFightPower(), "PlayerLV":PlayerLV, "OfficialLV":OfficialLV}
        sFightPower = FormulaControl.Eval("skillFPFormula", skillFPFormula, paramDict, toInt=True)
        mgSkillFightPower += sFightPower
    if mgSkillLVDict:
        GameWorld.DebugLog("    命格技能战力=%s,mgSkillLVDict=%s" % (mgSkillFightPower, mgSkillLVDict), playerID)
    fpRatioIpyData = IpyGameDataPY.GetIpyGameData("FightPowerRatio", OfficialLV)
    
    lineupFightPower = 0 # 阵容总战力
    lineupFightPower += mgSkillFightPower
    for heroID, selfAttrDict in heroSelfAttrInfo.items():
        lineupHero = presetLineup.GetLineupHeroByID(heroID)
        if not lineupHero:
@@ -991,6 +1038,7 @@
        lineupHero.heroBatAttrDict = {}
        lineupHero.fightPower = 0
        
        heroSkinAttrDict = heroSkinAttrInfo.get(heroID, {})
        heroLVAttrDict = heroLVAttrInfo.get(heroID, {})
        starTalentAttrDict = heroStarTalentInfo.get(heroID, {})
        breakAttrDict = heroBreakAttrInfo.get(heroID, {})
@@ -1011,6 +1059,9 @@
                
            fatesValue = fatesAttrDict.get(attrID, 0)
            fatesPer = fatesAttrDict.get(attrPerID, 0) / 10000.0 if attrPerID else 0
            skinValue = skinAttrDict.get(attrID, 0)
            skinPer = skinAttrDict.get(attrPerID, 0) / 10000.0 if attrPerID else 0
            
            realmValue = realmAttrDict.get(attrID, 0)
            realmPer = realmAttrDict.get(attrPerID, 0) / 10000.0 if attrPerID else 0
@@ -1042,6 +1093,7 @@
                
            lineupHaloValue, lineupHaloPer = lineupHaloAttrInfo.get(attrID, 0), 0
            fetterValue, fetterPer = fetterAttrDict.get(attrID, 0), 0
            heroSkinValue, heroSkinPer = heroSkinAttrDict.get(attrID, 0), 0
            heroLVValue, heroLVPer = heroLVAttrDict.get(attrID, 0), 0
            starTalentValue, starTalentPer = starTalentAttrDict.get(attrID, 0), 0
            breakLVValue, breakLVPer = breakAttrDict.get(attrID, 0), 0
@@ -1050,6 +1102,7 @@
                heroSelfPer = selfAttrDict.get(attrPerID, 0) / 10000.0
                lineupHaloPer = lineupHaloAttrInfo.get(attrPerID, 0) / 10000.0
                fetterPer = fetterAttrDict.get(attrPerID, 0) / 10000.0
                heroSkinPer = heroSkinAttrDict.get(attrPerID, 0) / 10000.0
                heroLVPer = heroLVAttrDict.get(attrPerID, 0) / 10000.0
                starTalentPer = starTalentAttrDict.get(attrPerID, 0) / 10000.0
                breakLVPer = breakAttrDict.get(attrPerID, 0) / 10000.0
@@ -1058,20 +1111,35 @@
            # 计算
            attrParamDict = {"lvValue":lvValue, "equipValue":equipValue, "realmValue":realmValue, "realmPer":realmPer, "cardPer":cardPer,
                             "gubaoValue":gubaoValue, "gubaoPer":gubaoPer, "hjgValue":hjgValue, "hjgPer":hjgPer, "horseValue":horseValue, "horsePer":horsePer,
                             "beautyValue":beautyValue, "beautyPer":beautyPer, "fatesValue":fatesValue, "fatesPer":fatesPer,
                             "beautyValue":beautyValue, "beautyPer":beautyPer, "fatesValue":fatesValue, "fatesPer":fatesPer, "skinValue":skinValue, "skinPer":skinPer,
                             "dingjungeValue":dingjungeValue, "dingjungePer":dingjungePer, "minggeValue":minggeValue, "minggePer":minggePer,
                             "heroSelfValue":heroSelfValue, "heroSelfPer":heroSelfPer, "inheritPer":inheritPer, "heroLVValue":heroLVValue, "heroLVPer":heroLVPer,
                             "heroSelfValue":heroSelfValue, "heroSelfPer":heroSelfPer, "inheritPer":inheritPer, "heroLVValue":heroLVValue, "heroLVPer":heroLVPer,
                             "heroSkinValue":heroSkinValue, "heroSkinPer":heroSkinPer,
                             "lineupHaloValue":lineupHaloValue, "lineupHaloPer":lineupHaloPer, "fetterValue":fetterValue, "fetterPer":fetterPer,
                             "starTalentValue":starTalentValue, "starTalentPer":starTalentPer, "breakLVValue":breakLVValue, "breakLVPer":breakLVPer,
                             "awakeTalentValue":awakeTalentValue, "awakeTalentPer":awakeTalentPer,
                             }
            #testDict = {'lineupHaloPer': 0.1, 'minggeValue': 43685, 'heroLVValue': 836851, 'cardPer': 72.276, 'realmValue': 9878456, 'fetterPer': 0.15, 'horseValue': 5040, 'equipValue': 18381400, 'inheritPer': 1.4, 'lvValue': 53600}
            #testDict = {'inheritPer': 1, 'minggeValue': 905, 'equipValue': 796}
            #for k in attrParamDict.keys():
            #    v = testDict.get(k, 0)
            #    exec("%s = %s" % (k, v))
            #    attrParamDict[k] = v
            if attrID in ChConfig.BaseAttrIDList:
                attrValue = FormulaControl.Eval("baseAttrFormula", baseAttrFormula, attrParamDict, toInt=False, ndigits=3)
                attrValue = FormulaControl.Eval("baseAttrFormula", baseAttrFormula, attrParamDict, toInt=False, ndigits=2)
                #GameWorld.DebugLog("    evalValue=%s,attrValue=%s" % (eval(baseAttrFormula), attrValue))
            else:
                attrValue = FormulaControl.Eval("otherAttrFormula", otherAttrFormula, attrParamDict, toInt=False, ndigits=3)
            #GameWorld.DebugLog("    attrID=%s,attrValue=%s,attrParamDict=%s" % (attrID, attrValue, attrParamDict))
                attrValue = FormulaControl.Eval("otherAttrFormula", otherAttrFormula, attrParamDict, toInt=False, ndigits=2)
                #GameWorld.DebugLog("    evalValue=%s,attrValue=%s" % (eval(otherAttrFormula), attrValue))
            # 前端对比刷属性明细时需要
            if g_calcDetail and attrValue > 0:
                calcParamDict = {}
                for k, v in attrParamDict.items():
                    if not v or (k == "inheritPer" and v == 1):
                        continue
                    calcParamDict[k] = v
                GameWorld.DebugLogEx("    heroID=%s,attrID=%s,attrValue=%s,%s", heroID, attrID, attrValue, calcParamDict)
            attrIpyData = IpyGameDataPY.GetIpyGameData("PlayerAttr", attrID)
            attrName = attrIpyData.GetParameter() if attrIpyData else "%s" % attrID
            attrRatioName = "%sRatio" % attrName
@@ -1162,7 +1230,4 @@
    else:
        GameWorld.DebugLog("主线阵容没有在战斗中,不需要处理", playerID)
        
    PlayerFamily.RefreshFamilyMember(curPlayer) # 更新公会
    # 更新排行榜
    return