| | |
| | |
|
| | | "HeroSkinAttr":(
|
| | | ("DWORD", "SkinID", 1),
|
| | | ("BYTE", "SkinQuality", 0),
|
| | | ("DWORD", "NeedItemID", 0),
|
| | | ("BYTE", "StarMax", 0),
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| | | ("list", "WearAttrIDList", 0),
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| | |
| | | return |
| | | |
| | | def GetSkinID(self): return self.attrTuple[0] # 皮肤NPCID DWORD
|
| | | def GetNeedItemID(self): return self.attrTuple[1] # 所需道具 DWORD
|
| | | def GetStarMax(self): return self.attrTuple[2] # 最高星级 BYTE
|
| | | def GetWearAttrIDList(self): return self.attrTuple[3] # 穿戴属性ID列表 list
|
| | | def GetWearAttrValueList(self): return self.attrTuple[4] # 穿戴属性值列表 list
|
| | | def GetWearAttrPerStarAddList(self): return self.attrTuple[5] # 穿戴每星加成值列表 list
|
| | | def GetRoleAttrIDList(self): return self.attrTuple[6] # 主公属性ID列表 list
|
| | | def GetRoleAttrValueList(self): return self.attrTuple[7] # 主公属性初始值列表 list
|
| | | def GetRoleAttrPerStarAddList(self): return self.attrTuple[8] # 主公每星加成值列表 list |
| | | def GetSkinQuality(self): return self.attrTuple[1] # 皮肤品质 BYTE
|
| | | def GetNeedItemID(self): return self.attrTuple[2] # 所需道具 DWORD
|
| | | def GetStarMax(self): return self.attrTuple[3] # 最高星级 BYTE
|
| | | def GetWearAttrIDList(self): return self.attrTuple[4] # 穿戴属性ID列表 list
|
| | | def GetWearAttrValueList(self): return self.attrTuple[5] # 穿戴属性值列表 list
|
| | | def GetWearAttrPerStarAddList(self): return self.attrTuple[6] # 穿戴每星加成值列表 list
|
| | | def GetRoleAttrIDList(self): return self.attrTuple[7] # 主公属性ID列表 list
|
| | | def GetRoleAttrValueList(self): return self.attrTuple[8] # 主公属性初始值列表 list
|
| | | def GetRoleAttrPerStarAddList(self): return self.attrTuple[9] # 主公每星加成值列表 list |
| | | |
| | | # 武将品质表 |
| | | class IPY_HeroQuality(): |