| | |
| | | GameWorld.DebugAnswer(curPlayer, "武将突破: Hero b 背包位置 设置等级")
|
| | | GameWorld.DebugAnswer(curPlayer, "武将觉醒: Hero a 背包位置 设置等级")
|
| | | GameWorld.DebugAnswer(curPlayer, "武将图鉴: Hero t 武将ID 图鉴星级 图鉴突破等级")
|
| | | GameWorld.DebugAnswer(curPlayer, "重置图鉴: Hero t 0")
|
| | | GameWorld.DebugAnswer(curPlayer, "重置图鉴: Hero t 0 [重置阵容推荐]")
|
| | | GameWorld.DebugAnswer(curPlayer, "重置重生: Hero r")
|
| | | GameWorld.DebugAnswer(curPlayer, "武将皮肤: Hero sk 武将ID 皮肤索引 是否解锁")
|
| | | GameWorld.DebugAnswer(curPlayer, "清空武将: ClearPack 35")
|
| | |
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for index in range(ipyDataMgr.GetHeroCount()):
|
| | | ipyData = ipyDataMgr.GetHeroByIndex(index)
|
| | | if not ipyData.GetPlayerCanUse():
|
| | | continue
|
| | | heroIDList.append(ipyData.GetHeroID())
|
| | | else:
|
| | | heroIDList = [value2]
|
| | |
|
| | | if value2 == 0:
|
| | | recommendReset = msgList[2] if len(msgList) > 2 else 0
|
| | | syncHeroIDList = []
|
| | | for heroID in heroIDList:
|
| | | if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID):
|
| | |
| | | syncHeroIDList.append(heroID)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroBook % heroID, 0)
|
| | | GameWorld.DebugAnswer(curPlayer, "重置图鉴OK!")
|
| | | if recommendReset:
|
| | | syncIDList = []
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for index in range(ipyDataMgr.GetLineupRecommendCount()):
|
| | | ipyData = ipyDataMgr.GetLineupRecommendByIndex(index)
|
| | | recommendID = ipyData.GetRecommendID()
|
| | | if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroRecommend % recommendID):
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroRecommend % recommendID, 0)
|
| | | syncIDList.append(recommendID)
|
| | | PlayerHero.Sync_LineupRecommendInfo(curPlayer, syncIDList)
|
| | | GameWorld.DebugAnswer(curPlayer, "重置推荐OK!")
|
| | | |
| | | else:
|
| | | heroID = value2
|
| | | syncHeroIDList = [heroID]
|
| | |
| | | GameWorld.DebugAnswer(curPlayer, "不存在武将: itemIndex=%s" % itemIndex)
|
| | | return
|
| | |
|
| | | heroID = heroItem.GetItemTypeID()
|
| | | heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
|
| | | if not heroIpyData:
|
| | | return
|
| | | quality = heroIpyData.GetQuality()
|
| | | |
| | | if value == 0:
|
| | | PlayerHero.InitHeroItem(heroItem.GetItem())
|
| | | heroItem.Sync_Item()
|
| | |
| | | # 突破
|
| | | if value == "b":
|
| | | breakLV = msgList[2] if len(msgList) > 2 else 0
|
| | | PlayerHero.SetHeroBreakLV(heroItem, breakLV)
|
| | | if not IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, breakLV):
|
| | | GameWorld.DebugAnswer(curPlayer, "突破等级不存在:%s 品质:%s" % (breakLV, quality))
|
| | | return
|
| | | PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV)
|
| | | GameWorld.DebugAnswer(curPlayer, "设置武将突破: %s,itemIndex=%s" % (breakLV, itemIndex))
|
| | | return
|
| | |
|
| | | # 觉醒
|
| | | if value == "a":
|
| | | awakeLV = msgList[2] if len(msgList) > 2 else 0
|
| | | if not IpyGameDataPY.GetIpyGameData("HeroQualityAwake", quality, awakeLV):
|
| | | GameWorld.DebugAnswer(curPlayer, "觉醒等级不存在:%s 品质:%s" % (awakeLV, quality))
|
| | | return
|
| | | PlayerHero.SetHeroAwakeLV(heroItem, awakeLV)
|
| | | GameWorld.DebugAnswer(curPlayer, "设置武将觉醒: %s,itemIndex=%s" % (awakeLV, itemIndex))
|
| | | return
|
| | |
| | | for syncItem in syncItemDict.values():
|
| | | syncItem.Sync_Item()
|
| | |
|
| | | lineup = PlayerOnline.GetOnlinePlayer(curPlayer).GetLineup(lineupID)
|
| | | lineup = PlayerOnline.GetOnlinePlayer(curPlayer).GetLineup(lineupID, False)
|
| | | lineup.UpdLineup(heroItemDict, shapeType)
|
| | | GameWorld.DebugAnswer(curPlayer, "阵容(%s)上阵OK: %s" % (lineupID, heroItemDict))
|
| | | return
|
| | |
| | | if not IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityBreak", quality, bLV):
|
| | | break
|
| | | breakLV = bLV
|
| | | PlayerHero.SetHeroBreakLV(heroItem, breakLV, False)
|
| | | PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV, False)
|
| | |
|
| | | # 星级
|
| | | starMax = PlayerHero.GetHeroStarMax(heroItem)
|