| | |
| | |
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| | | import GameWorld
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| | | import PlayerControl
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| | | import PlayerZhanling
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| | | #import PlayerZhanling
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| | | import PlayerActLianqi
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| | | import IpyGameDataPY
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| | | import ChConfig
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| | |
| | |
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| | | value1 = msgList[0]
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| | | if value1 == 0:
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| | | PlayerZhanling.ResetZhanling(curPlayer, PlayerZhanling.ZhanlingType_Lianqi)
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| | | #PlayerZhanling.ResetZhanling(curPlayer, PlayerZhanling.ZhanlingType_Lianqi)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LianqiScore, 0)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LianqiScoreHighest, 0)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LianqiLVAwardMax, 0)
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