hxp
5 天以前 26958aff1b844a743a805b4f9075bee800b72a46
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Taofa.py
@@ -17,8 +17,9 @@
import ChConfig
import GameWorld
import ShareDefine
import CreateFamily
import PlayerControl
import PlayerFamilyZhenbaoge
import PlayerFamilyTaofa
import PlayerFamily
import DBDataMgr
@@ -36,8 +37,7 @@
        GameWorld.DebugAnswer(curPlayer, "设置宝箱领取: Taofa b 已领取宝箱 未领取")
        GameWorld.DebugAnswer(curPlayer, "设置宝箱时间: Taofa t 几秒前统计的")
        GameWorld.DebugAnswer(curPlayer, "设置宝箱贡献: Taofa g 已贡献宝箱 [累计伤害 历史伤害]")
        #GameWorld.DebugAnswer(curPlayer, "新增成员讨伐: Taofa m 人数 [每人攻击次数 怒气次数 伤害值A 到B]")
        #GameWorld.DebugAnswer(curPlayer, "AB值没有填则按常规砍价价格计算")
        GameWorld.DebugAnswer(curPlayer, "增加成员讨伐: Taofa m 人数 [伤害值A 到B 怒攻概率]")
        GameWorld.DebugAnswer(curPlayer, "创建仙盟相关使用命令: CreateFamily")
        return
    
@@ -70,8 +70,7 @@
    
    # 新增成员讨伐
    if value1 == "m":
        memCnt = msgList[1] if len(msgList) > 1 else 0
        GameWorld.DebugAnswer(curPlayer, "成员讨伐:%s" % (memCnt))
        __AddMemTaofaAtk(curPlayer, curFamily, msgList)
        return
    
    elif value1 == "a":
@@ -121,40 +120,38 @@
    PlayerFamilyTaofa.SyncTaofaInfo(curPlayer)
    return
    #添加假砍价
    gActionData = PlayerFamilyZhenbaoge.GetZhenbaogeActionData(familyID, PlayerFamilyZhenbaoge.ActionGlobalID)
    if not gActionData:
        GameWorld.DebugAnswer(curPlayer, "请先重置珍宝阁")
        return
def __AddMemTaofaAtk(curPlayer, curFamily, msgList):
    #新增成员讨伐: Taofa m 人数 [伤害值A 到B]
    
    familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, PlayerFamilyZhenbaoge.ActionType)
    actionCount = familyAction.Count()
    GameWorld.DebugAnswer(curPlayer, "---------- %s" % GameWorld.GetCurrentDataTimeStr())
    memCnt = msgList[1] if len(msgList) > 1 else curFamily.GetCount()
    hurtTotalA = msgList[2] if len(msgList) > 2 else 0
    hurtTotalB = msgList[3] if len(msgList) > 3 else hurtTotalA
    angerRate = msgList[4] if len(msgList) > 4 else 5000
    hurtTotalB = max(hurtTotalA, hurtTotalB)
    
    fackCount = value1
    randValue1 = msgList[1] if len(msgList) > 1 else 0
    randValue2 = msgList[2] if len(msgList) > 2 else 0
    syncActionDataList = [gActionData]
    startFackID = 1000 + actionCount
    FakeName = GameWorld.GbkToCode("假名字")
    for fackID in range(startFackID, startFackID + fackCount):
    if curFamily.GetCount() <= memCnt:
        addMemCnt = memCnt - curFamily.GetCount() + 1
        GameWorld.DebugAnswer(curPlayer, "添加缺少成员: %s" % addMemCnt)
        CreateFamily.OnExec(curPlayer, ["m", addMemCnt])
        GameWorld.DebugAnswer(curPlayer, "当前总成员数: %s" % curFamily.GetCount())
        
        playerID = fackID
        playerName = "%s%s" % (FakeName, fackID)
        if randValue1 and randValue2 and randValue1 <= randValue2:
            cutPrice = random.randint(randValue1, randValue2)
        else:
            cutPrice = PlayerFamilyZhenbaoge.CalcCutPrice(curFamily, gActionData, playerID)
        if not cutPrice:
    actionDataList = []
    for index in range(curFamily.GetCount()):
        if memCnt <= 0:
            break
        member = curFamily.GetAt(index)
        memID = member.GetPlayerID()
        if memID >= ShareDefine.RealPlayerIDStart:
            # 不包括真实玩家
            continue
        memCnt -= 1
        hurtValue = random.randint(hurtTotalA, hurtTotalB)
        isAnger = GameWorld.CanHappen(angerRate) # 概率设置为怒气攻击
        
        actionData = PlayerFamilyZhenbaoge.AddCutPrice(familyID, playerID, playerName, cutPrice, gActionData, False)
        syncActionDataList.append(actionData)
        nowPrice = PlayerFamilyZhenbaoge.GetFAPriceFinal(gActionData)
        GameWorld.DebugAnswer(curPlayer, "砍价人次:%s,砍价:%s,现价:%s" % (fackID % 1000, cutPrice, nowPrice))
        actionData = PlayerFamilyTaofa.GMAddMemTaofaAtk(curPlayer, curFamily, memID, hurtValue, isAnger)
        actionDataList.append(actionData)
        
    PlayerFamily.SendFamilyAction(syncActionDataList)
    nowPrice = PlayerFamilyZhenbaoge.GetFAPriceFinal(gActionData)
    GameWorld.DebugAnswer(curPlayer, "添加假砍价数:%s,总砍价数:%s,当前价格:%s" % (fackCount, familyAction.Count() - 1, nowPrice))
    PlayerFamilyTaofa.RefreshPlayerAwardBoxCnt(curFamily)
    PlayerFamily.SendFamilyAction(actionDataList)
    return