hxp
5 天以前 26958aff1b844a743a805b4f9075bee800b72a46
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
@@ -67,7 +67,8 @@
    clientData.TagID = tagPlayerID
    index = curPlayer.GetIndex()
    tick = GameWorld.GetGameWorld().GetTick()
    TurnAttack.OnTurnFight(index, clientData, tick)
    if not TurnAttack.OnTurnFight(index, clientData, tick):
        GameWorld.DebugAnswer(curPlayer, "请求失败,详见服务器日志!")
    return
def __doSetAttr(curPlayer, msgList):
@@ -159,7 +160,7 @@
def __doAddBuff(curPlayer, msgList):
    faction = msgList[1] if len(msgList) > 1 else 2
    posNum = msgList[2] if len(msgList) > 2 else 1
    skillID = msgList[3] if len(msgList) > 3 else 0
    skillIDList = msgList[3:]
    if faction not in FactionList:
        GameWorld.DebugAnswer(curPlayer, "阵营: 1-左边;2-右边")
        return
@@ -181,11 +182,12 @@
        GameWorld.DebugAnswer(curPlayer, "对象已阵亡:阵营:%s,位置:%s" % (faction, posNum))
        return
    
    addBuff = TurnBuff.DoAddBuffBySkillID(turnFight, batObj, skillID)
    if addBuff:
        GameWorld.DebugAnswer(curPlayer, "添加buff成功! buffID=%s" % addBuff.GetBuffID())
    else:
        GameWorld.DebugAnswer(curPlayer, "添加buff失败")
    for skillID in skillIDList:
        addBuff = TurnBuff.DoAddBuffBySkillID(turnFight, batObj, skillID)
        if addBuff:
            GameWorld.DebugAnswer(curPlayer, "添加buff成功!skillID=%s,buffID=%s" % (skillID, addBuff.GetBuffID()))
        else:
            GameWorld.DebugAnswer(curPlayer, "添加buff失败!skillID=%s" % (skillID))
    return
def __printInfo(curPlayer, msgList):