hxp
5 天以前 26958aff1b844a743a805b4f9075bee800b72a46
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -16,7 +16,6 @@
import GameWorld
import SkillShell
import ChConfig
import PlayerHorse
import SkillCommon
import GameMap
import FBLogic
@@ -37,7 +36,6 @@
import NetPackCommon
import DataRecordPack
import PlayerPrestigeSys
import PlayerActivity
import FBCommon
import PassiveBuffEffMng
import EventReport
@@ -51,17 +49,16 @@
import PlayerCostRebate
import PlayerActLunhuidian
import GY_Query_CrossRealmReg
import PlayerTongTianLing
import FunctionNPCCommon
import PlayerGoldInvest
import CrossRealmPlayer
import CrossPlayerData
import PlayerActivity
import ChNetSendPack
import PlayerState
import PlayerGubao
import PlayerOnline
import PlayerTask
import PlayerMail
import PlayerLLMJ
import ChPlayer
import GameObj
@@ -417,24 +414,6 @@
        return False
    
    return True
##地图特殊限制检查, 装备检查
# @param curPlayer
# @return bool
def CheckEquipCanTrans(curPlayer, destMapID):
    if destMapID != 10060:
        return True
    #有翅膀可以上天空
    playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
    curEquip = playerEquip.GetAt(IPY_GameWorld.retWing)
    if curEquip and not curEquip.IsEmpty():
        return True
    #GeRen_lhs_861048
    NotifyCode(curPlayer, "GeRen_lhs_861048", [destMapID])
    return False
#---------------------------------------------------------------------
##通知客户端, 玩家Loading开始
@@ -934,19 +913,6 @@
    return (curPlayerAction in ChConfig.Def_Player_Can_Transfer_State)
#------------------------------玩家离开服务器的逻辑------------------------------------
#---------------------------------------------------------------------
##骑马下线逻辑
# @param curPlayer 玩家实例
# @return 返回值无意义
# @remarks 骑马下线逻辑
def __RidingHorsePlayerDisconnect(curPlayer):
    #在骑马
    if curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvHorse:
        #执行下马逻辑
        PlayerHorse.PlayerRideHorseDown(curPlayer, False)
    return
#---------------------------------------------------------------------
##玩家下线/玩家切换地图公用逻辑
# @param curPlayer 玩家实例
# @param tick 时间戳
@@ -1113,8 +1079,6 @@
    
    #玩家下线/玩家切换地图公用逻辑
    __PlayerLeaveServerLogic(curPlayer, tick, True)
    #骑马玩家下线逻辑
    __RidingHorsePlayerDisconnect(curPlayer)
    #召唤兽死亡
    KillPlayerSummonNPC(curPlayer)
    #更新从本地图离线信息
@@ -2777,9 +2741,7 @@
    #银票支付
    elif type_Price == IPY_GameWorld.TYPE_Price_Silver_Paper:
        __PayMoneyAfterBySilverPaper(curPlayer, price)
    #活跃度处理
    PlayerActivity.OnPayMoneyActivity(curPlayer, type_Price, price)
    #转盘活动
    PlayerActTurntable.OnPlayerUseGold(curPlayer, type_Price, price)
    #轮回殿
@@ -2803,9 +2765,10 @@
                unXiantaoCntBooty = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntBooty % itemID)
                NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntBooty % itemID, unXiantaoCntBooty + price)
                
        PlayerLLMJ.AddUseZhanchui(curPlayer, price)
        PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_UseXiantao, price)
        PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_CutTree, price)
        PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_CutTree, price)
        
    unitPrice = price if quantity == 1 else int(math.ceil(price * 1.0 / quantity)) # 单价
    #reason_name = "Unknown" if not costType else costType
@@ -3032,8 +2995,6 @@
            return
        updValue = min(ChConfig.Def_UpperLimit_DWord, curCurrency + value)
        SetPlayerCurrency(curPlayer, priceType, updValue)
        if priceType == ShareDefine.TYPE_Price_RealmPoint:
            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetRealmPoint, value)
    else:
        GameWorld.ErrLog("金钱类型错误, priceType=%s,value=%s,giveType=%s" % (priceType, value, giveType), curPlayer.GetPlayerID())
        DataRecordPack.DR_GiveMoneyError(curPlayer, priceType, value, giveType, addDataDict)
@@ -3065,6 +3026,7 @@
    # 除钻石及绑钻外,未指定操作类型的不记录
    
    PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_GetMoney, value, [priceType])
    PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_GetMoney, value, [priceType])
    
    if priceType == ShareDefine.TYPE_Price_FamilyCoin:
        PlayerFamily.AddFamilyContrib(curPlayer, value) # 公会币同步增加公会贡献
@@ -3513,14 +3475,11 @@
            #aftFreePoint = curPlayer.GetFreePoint()
            if aftLV > befLV:
                curPlayer.SetLV(aftLV, False) # 这里不再通知GameServer
                PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LVUp, aftLV - befLV)
                #PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LVUp, aftLV - befLV)
                PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_LV)
                PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_HeroLV, aftLV)
                PlayerActivity.DoAddActivityByLV(curPlayer, befLV, aftLV)
                
            #if aftFreePoint > befFreePoint:
            #    curPlayer.SetFreePoint(aftFreePoint)
            PlayerGubao.DoGubaoAddFreePoint(curPlayer)
            
            # 升级需要执行的游戏功能处理
            GameFuncComm.DoFuncOpenLogic(curPlayer)
@@ -3533,11 +3492,6 @@
            #if curPlayer.GetMaxMP() > 0:
            #    curPlayer.SetMP(curPlayer.GetMaxMP())
            
            # 记录开服活动冲级数据
            #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV())
            #神秘限购
            FunctionNPCCommon.MysticalLimitShopOpen(curPlayer, befLV, aftLV)
        #不需要做升级任务, 设置玩家经验
        SetPlayerTotalExp(curPlayer, curTotalExp) 
        return
@@ -4080,14 +4034,6 @@
    
    if curPlayerAction == IPY_GameWorld.paPreparing:
        DoExitPreparing(curPlayer)
    #---玩家交通工具处理---
    curPlayerVehicle = curPlayer.GetPlayerVehicle()
    #玩家骑马中, 下马
    if curPlayerVehicle == IPY_GameWorld.pvHorse:
        #执行下马逻辑
        PlayerHorse.PlayerRideHorseDown(curPlayer, False)
        
    #---其他系统处理---
    
@@ -4254,6 +4200,15 @@
                
    return totalExpRate
##外观额外数据:  其他 * 100 + 坐骑外观
def GetHorseSkinID(curPlayer): return GameWorld.GetValue(curPlayer.GetEquipShowSwitch(), 2, 2)
def SetHorseSkinID(curPlayer, horseSkinID):
    showValue = curPlayer.GetEquipShowSwitch()
    updShowValue = GameWorld.SetValue(showValue, 2, 2, min(horseSkinID, 99))
    curPlayer.SetEquipShowSwitch(updShowValue)
    GameWorld.DebugLog("使用坐骑外观: horseSkinID=%s,showValue=%s,updShowValue=%s" % (horseSkinID, showValue, updShowValue))
    return
#===============================================================================
#---玩家扩展字段---
@@ -4368,6 +4323,7 @@
        lvID = chapterID * 100 + levelNum
        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_MainLevel, lvID)
        PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_MainLevel)
        PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_MainLevel, lvID)
    return value
def GetMainLevelPassInfo(curPlayer):
    ## 获取主线关卡过关进度信息
@@ -4408,6 +4364,13 @@
    wave = value % 100
    return chapterID, levelNum, wave
## 获取佩戴的称号ID
def GetTitleID(curPlayer): return curPlayer.GetExAttr3()
def SetTitleID(curPlayer, titleID):
    curPlayer.SetExAttr3(titleID, False, False)
    PlayerFamily.RefreshFamilyMember(curPlayer)
    return
## 协助目标玩家ID
def GetAssistTagPlayerID(curPlayer): return 0
@@ -4416,12 +4379,9 @@
def SetTeamCheckState(curPlayer, checkState): return
## 副本功能线路ID, 这里做db存储,防止在合并地图副本中掉线重上时前端无法加载正确的场景资源,登录加载场景时机为0102包
def SetFBFuncLineID(curPlayer, mapID, funcLineID):
    value = mapID * 1000 + funcLineID
    if value != curPlayer.GetExAttr3():
        curPlayer.SetExAttr3(value, False, True)
    return
def GetFBFuncMapID(curPlayer): return curPlayer.GetExAttr3() / 1000
def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3() % 1000
def GetFBFuncMapID(curPlayer): return 0
def GetFBFuncLineID(curPlayer): return 0
## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
@@ -4451,8 +4411,8 @@
def SetVIPLVUpTime(curPlayer, lvUpTime): return
##聊天气泡框
def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10()
def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True)
def GetChatBox(curPlayer): return curPlayer.GetExAttr10()
def SetChatBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True)
##游戏充值支付代币
def GetPayCoinTotal(curPlayer): return GetPayCoin(curPlayer) + GetPlayerCurrency(curPlayer, ShareDefine.TYPE_Price_PayCoinDay)
@@ -4464,11 +4424,6 @@
    if payCoinDay > 0:
        PayMoney(curPlayer, ShareDefine.TYPE_Price_PayCoin, payCoinDay, "PayCoinOnDay")
    return
## 获取佩戴的称号ID
def GetTitleID(curPlayer):
    curDienstgradMgr = curPlayer.GetDienstgradManager()
    return curDienstgradMgr.GetCurGradID()
##伴侣
def GetCoupleID(curPlayer):
@@ -4520,32 +4475,37 @@
    ## 获取玩家在本地图中的境界难度层级,必须在境界地图且有选择境界难度才算,否则为默认0;该难度值同时也是视野层级
    return 0
##玩家退出仙盟信息: 主动离开次数*100 + 被踢次数*10  + 最后一次是否主动离开的
def GetLeaveFamilyInfo(curPlayer):
    # @return: 主动离开次数, 最后一次是否主动离开的
    value = curPlayer.GetExAttr12()
    leaveCnt = value / 100
    kickedCnt = value % 100 / 10
    lastVoluntarily = value % 10
    return leaveCnt, kickedCnt, lastVoluntarily
def SetLeaveFamilyInfo(curPlayer, leaveCnt, kickedCnt, lastVoluntarily):
    value = min(9, leaveCnt) * 100 + min(9, kickedCnt) * 10 + lastVoluntarily
    curPlayer.SetExAttr12(value) # IPY_PlayerDefine.CDBPlayerRefresh_ExAttr12
    GameWorld.DebugLog("    SetLeaveFamilyInfo: value=%s" % (value))
    return value
##玩家离开仙盟时间(主动或被踢都算)
def GetLeaveFamilyTimeEx(curPlayer):return curPlayer.GetExAttr19()
def SetLeaveFamilyTimeEx(curPlayer, value):
    curPlayer.SetExAttr19(value)
    #curPlayer.SendGameServerRefreshState(ShareDefine.CDBPlayerRefresh_ExAttr19, value, 0)
    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ExAttr19, value, 0, False)
    return
    return value
##总战斗力,支持超过20E = 各模块战力总和
def GetFightPower(curPlayer): return curPlayer.GetFightPowerEx() * ChConfig.Def_PerPointValue + curPlayer.GetFightPower()
def SetFightPower(curPlayer, value):
    beforeFightPower = GetFightPower(curPlayer)
    curPlayer.SetFightPower(value % ChConfig.Def_PerPointValue, value / ChConfig.Def_PerPointValue, False) # 不通知GameServer bNotifyGameServer False
    if value < beforeFightPower:
        DataRecordPack.DR_FightPowerChangeInfo(curPlayer, beforeFightPower)
    highestFightPower = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FightPower_Highest)
    highestFightPower += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FightPower_HighestEx) * ChConfig.Def_PerPointValue
    if value > highestFightPower:
        highestFightPower = value
        NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPower_Highest, highestFightPower % ChConfig.Def_PerPointValue)
        NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPower_HighestEx, highestFightPower / ChConfig.Def_PerPointValue)
    GameWorld.DebugLog("总战力: %s, 历史最高战力: %s, beforeFightPower=%s" % (value, highestFightPower, beforeFightPower), curPlayer.GetPlayerID())
    #if value < beforeFightPower:
    #    DataRecordPack.DR_FightPowerChangeInfo(curPlayer, beforeFightPower)
    GameWorld.DebugLog("总战力: %s, beforeFightPower=%s" % (value, beforeFightPower), curPlayer.GetPlayerID())
    #PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
    # 记录开服活动数据
    #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_FightPower, totalFightPower)
    #if beforeFightPower != totalFightPower:
    #    CrossPlayerData.OnPlayerFightPowerChange(curPlayer)
    return
@@ -4580,14 +4540,14 @@
# @return 无意义
def SetSight(curPlayer, sight):
    #外挂号 视野验证
    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
                                      == ChConfig.Def_AutoCheck_State_Danger:
        if curPlayer.GetSight() > sight:
            curPlayer.SetSight(sight)
        return
#    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
#                                      == ChConfig.Def_AutoCheck_State_Danger:
#
#        if curPlayer.GetSight() > sight:
#            curPlayer.SetSight(sight)
#
#        return
#
    curPlayer.SetSight(sight)
##获取攻击间隔
@@ -4597,9 +4557,9 @@
    atkInterval = curPlayer.GetAtkInterval()
    
    #外挂号 攻击间隔验证
    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
                                      == ChConfig.Def_AutoCheck_State_Danger:
        atkInterval *= 100
    #if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
    #                                  == ChConfig.Def_AutoCheck_State_Danger:
    #    atkInterval *= 100
    
    return atkInterval
@@ -4893,7 +4853,7 @@
## 设置玩家字典值, 存库
def NomalDictSetProperty(curPlayer, key, value, dType=0):
    if CrossPlayerData.IsNeedProcessCrossPlayer(curPlayer) and key not in \
        [ChConfig.Def_PDict_FightPower_Total, ChConfig.Def_PDict_FightPower_TotalEx, ChConfig.Def_PlayerKey_CrossRegisterMap]:
        [ChConfig.Def_PlayerKey_CrossRegisterMap]:
        playerID = curPlayer.GetPlayerID()
        changeDict = PyGameData.g_crossPlayerDictChangeInfo.get(playerID, {})
        changeDict[(key, dType)] = value